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This makes it so the model, skin and bodygroups can be set and changed in Hammer.


string BodyGroup { get; set; }
The default body group to be set to
string MaterialGroup { get; set; }
The default material group to be set to
string Model { get; set; }
The default model to be set to
object TypeId { get; }


void AddBody( System.Text.StringBuilder sb )
void AddHeader( System.Text.StringBuilder sb )
void AddMetaData( System.Text.StringBuilder sb )
void AddTags( List<string> tags )
bool Match( object obj )

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