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Noise

Noise

All of these functions should return between -1 and 1

Methods

static float Fractal( int octaves, float x, float y = 0, float z = 0 )
static float Perlin( float x, float y, float z )
static float SparseConvolution( float x, float y = 0, float z = 0 )
static float SparseConvolutionNormalized( float x, float y = 0, float z = 0 )
static float Turbulence( int octaves, float x, float y = 0, float z = 0 )

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