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func_precipitation

func_precipitation

A solid entity that creates rain and snow inside is volume.

This entity requires a mesh to function

In code, it is defined in the PrecipitationEntity.cs file under addons\base\code\Entity\Hammer\Effects.

Keyvalues

Name (targetname)

  • The name that other entities refer to this entity by.

Tags (tags)

  • A list of general purpose tags for this entity, for interactions with other entities such as triggers.

Particle Effect Inner Near (innerneareffect)

  • Particle effect to be placed at "Inner Near Distance" away from the view.

Particle Effect Inner Far (innerfareffect)

  • Particle effect to be placed at "Inner Far Distance" away from the view.

Particle Effect Outer (outereffect)

  • Particle effect to be placed at the current view's position.

Inner Near Distance (innerneardistance)

  • How far in front of player's view to place the "near" effect.

Inner Far Distance (innerfardistance)

  • How far in front of player's view to place the "far" effect.

Particle Tint (particletint)

  • Set the Tint of the Particle, which will set control point 4 on the particle system.

Start On (is running)

  • Sets if the particles are running by default

Fade Time (fadingtime)

  • Sets the time particles take to fade in or out when turned on or off.

Density (density)

  • Set the Density of the Particle, which will set control point 3 on the particle system.