ents.CreateClientProp
Description
Creates a clientside only prop with optional physics. See also ClientsideModel if physics is not needed.
For physics to work you're expected to use the model argument. A simple Entity:SetModel will not be enough — the Entity:PhysicsInit* function will be needed.
Parented clientside prop will become detached if the parent entity leaves the PVS. A workaround is available on its github page.
Issue Tracker: 861
Issue Tracker: 861
Arguments
Returns
Example
Creates a clientside prop at the player location.
Example
Creates a clientside prop with physics.
Example
The same as previous, but physics is initialized manually.
Garry's Mod
Rust
Steamworks
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