render.SetStencilWriteMask
Description
Sets the unsigned 8-bit (byte) bitflag mask that will be bitwise ANDed with all values as they are written to the Stencil Buffer
This can be considered a "niche" Stencil function as it is not required for many Stencil use-cases.
This is a companion function to render.SetStencilTestMask which modifies Stencil Buffer values as they are read.
For more detailed information on the Stencil system, including usage examples, see the Stencils Render Reference page
Arguments
1 number bitMask
The 8-bit (
Set to
byte) maskSet to
255 to make no change to written Stencil Buffer values.
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Updated: A Long Time Ago
	Updated: A Long Time Ago
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