Revision Difference
Animations_without_Animgraph#545791
<cat>Dev.Model</cat>⤶
<title>Animations without Animgraph</title>⤶
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# Introduction⤶
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Animgraph is really powerful, but it currently has a bit of a performance bottleneck with many units on screen. Facepunch's own RTS gamemode ran into this issue. Similarly, the tool can be pretty complex and way beyond your needs.⤶
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You can choose to forego the Animgraph altogether and do all your animation stuff within ModelDoc. This approach is similar to Source 1, except you're doing all your work through a GUI instead of editing a .QC file by hand.⤶
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# Example compositing⤶
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Layering an upper body weapon pose on top of a running animation.