Tools Visualisation Modes
Listed below are all the different tool vis modes available in Source 2. These modes can be used to debug and preview various rendering properties for your maps/models/materials in engine.
Usage
Use mat_fullbright <value>
while in editor mode.
Tools Vis List
Tools Vis Name | Value | Description |
---|---|---|
FULLBRIGHT | 1 | Albedo with Specular preview |
DIFFUSE_LIGHTING | 2 | |
SPECULAR_LIGHTING | 3 | |
TRANSMISSIVE_LIGHTING | 4 | |
LIGHTING_COMPLEXITY | 5 | |
SHOW_UVS | 6 | |
INDEXED_LIGHT_COUNT | 7 | |
ALBEDO | 10 | Same as S1 Fullbright |
REFLECTIVITY | 11 | |
ROUGHNESS | 12 | |
REFLECTANCE | 13 | |
DIFFUSE_AMBIENT_OCCLUSION | 14 | |
SPECULAR_AMBIENT_OCCLUSION | 15 | |
SHADER_ID_COLOR | 16 | |
CUBEMAP_REFLECTIONS | 17 | |
NORMAL_TS | 20 | |
NORMAL_WS | 21 | |
TANGENT_U_WS | 22 | |
TANGENT_V_WS | 23 | |
GEOMETRIC_NORMAL_WS | 24 | |
BENT_NORMAL_WS | 25 | |
BENT_GEOMETRIC_NORMAL_WS | 26 | |
GEOMETRIC_ROUGHNESS | 30 | |
CURVATURE | 31 | |
EYES/MOUTH MASK | 32 | |
WRINKLE | 33 | |
BAKED_LIGHT_RESULT | 40 | |
BAKED_LIGHT_DIFFUSE | 41 | |
BAKED_LIGHT_SPECULAR | 42 | |
BAKED_LIGHT_SPECULAR_WITH_PROBES | 43 | |
BAKED_LIGHT_AMBIENT | 44 | |
BAKED_LIGHT_AMBIENT_OCCLUSION | 45 | |
BAKED_LIGHT_LIGHT_DIRECTION | 46 | |
BAKED_LIGHT_LIGHT_COLOR | 47 | |
BAKED_LIGHT_LIGHT_CHART | 48 | |
BAKED_LIGHT_COUNT | 49 | |
TOOLS_VIS_MODE_TEXTURE_MIP_USAGE | 70 | |
QUAD_OVERDRAW | 100 | Visualize quad overdraw. Brighter color means more overdraw |