Glass Material Shader
Users can select between a simple, efficient rendering method or a more accurate, physically accurate shading technique.
The shader allows for control over glass blur by adjusting roughness values. A slider can be used to modulate the blur effect.
The index of refraction can be adjusted within the shader to achieve desired visual effects.
This feature is useful when adding elements on top of the glass material, such as grime or grating patterns.
Shadows are approximated by the diffraction of glass, and can be controlled by adjusting the albedo tint color and roughness values.