Tilesets-Proxies
If you are not already familiar with Tile Sets check the Tilesets page and the Tilesets-Advanced page.
Proxies
A Proxy is a special tile object that uses another group as a reference for what and where to put in the tile.
There are three different types of proxies: Tile Proxies, Group Proxies, Weighted Proxies.
Tile Proxies
Group Proxies
a Group Proxy is one of the simplest proxies to start working with. All this proxy does is take a reference group, and place a random object from that group in place of the proxy when the tile is placed.
Lets make a very basic forest that places random trees on each tile.
- create a Tile Set containing and Tile with a simple rectangle in it.
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Find a few variations of trees from asset party and place them somewhere in the world. I will be using the 4 provided in the "S&box assets" collection from Facepunch
Once you have all your objects placed, select all of them in object mode and group them (ctrl + g). Then give them a unquiet name.
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With the group selected in the outliner, Select Tiles -> Create Group Proxy.
This should place a blue question mark somewhere near the group.
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Move this proxy to the tile
In the outline make the proxy a child of the tile you want to place it in
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- In the proxy's object properties change the "TargetGroup" to the group we made ealier. (In my case this is "Trees")
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- Now that we have the proxy's reference group set we can now check "Show Preview" and it will display a random object from that group. ( I will cover the rest of the properties at the end )
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- Once all that is done you can create your tile mesh and start using the tile set.
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Group Proxy Properties
Property | Description |
---|---|
Proxy Name | Use Given Name |
Show Preview | Shows Preview of one of the options from the group |
Probability | The probability this proxy places anything at all |
Allow Deformation | |
Always Orient Up | |
Conditional | Sets the proxy to only work when properties from the tile set are satisficed |
Removeable | |
TargetGroup | The group the proxy will use when getting replace |
Setting up Conditionals for Group Proxies
Go to the tile set Object Properties -> Tile Set Properties.
Add or Select the property you want the proxy to use
Under "Apply To" Check "Proxies"
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Select the Proxy object, and check "Conditional" Property.
When you checked that the mesh property you applied to proxies in step 3 should have appeared.
Set up the proxy conditions the same way you would a tile.
Now the Proxy will only appear when the condition is met.
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In this picture I used "mesh_edge_connectivity" and set all conditions to closed, meaning trees wont spawn along the edge of the tile mesh.