S&box Wiki

Editor Overview

Editor Overview

editor tools.png

The Editor

The editor is the window where you'll likely spend most of your Time. Widgets can be docked anywhere in the window, created under the view dropdown found in the top left corner.

Keyboard Shortcuts Description
` (backtick / tilde) Focus console input if visible in current layout, else Unfocus Game / Release Mouse
F1 Developer Console
F3 Fullscreen Game
F5 Play
F6 Record Video to steamapps\common\sbox\screenshots
T Toggle Global/Local space for gizmo transforms
G Toggle Grid Snap
Shift+G Toggle Gizmos
F Center camera on currently selected object / Scene Origin
W, E, R Switch to Move, Rotate and Scale gizmos respectively
Right Click (Hold) Allows freelook and moving with WASD, mousewheel controls speed
Shift Select Multiple
Ctrl Select or Unselect Multiple

The Inspector

You can inspect and modify Components, Assets, and Panels in your game at runtime through the inspector.

The Asset Browser

The Asset Browser is where you interact with and manage all of your assets. From here, you can view content from your local addons as well as content available on asset.party. You can also create and import assets.


This provides a command-line interface for you to interact with your games and the engine.

The Project Manager

The Project Manager allows you to create new projects - things like games, maps, addons, and tools. It also allows you to manage your existing projects, and update them.


This contains a bunch of buttons that open different tools - including the material editor, ModelDoc, and Hammer, among others. You can hover over them to see what they do.