Hitboxes
Using Hitbox Tags
We removed hitgroups in favour of Hitbox Tags, similar to how we use them for collisions. Here's how they work.
ModelDoc
When editing a hitbox from ModelDoc, you'll see Hitbox Tags. Populate them with some useful keywords like so:
You don't need to update the Citizen's hitbox tags, we've done that for you
Trace.Ray and Entities
To be able to hit a Hitbox with a Trace.Ray, you must call UseHitboxes()
on it before Run()
:
API
When running traces, you'll see TraceResult.Hitbox. That'll hold all the info you'll need when interacting with hitboxes. We also pass it with DamageInfo.
Before, you'd be given a hitbox index, and that's it. It wasn't elegant at all.
With hitbox tags, it's way more explicit:
You can also grab the hitbox's name with Hitbox.GetName() - useful for debugging.