Render Tags
Render Tags
Entity Tags and tags assigned to Scene Objects can be used to filter out what should be rendered by a Camera.
A Scene Object will automatically inherit tags from the Entities that own them.
Default Tags
Particles
All Particles will automatically have the particles
tag applied to them.
World
The game world including all Hammer meshes and static objects will automatically have the world
tag applied to them.
Lighting
All lights automatically have the light
tag applied, but some lights will have additional tags applied such as spotlight
, ortholight
, or envlight
.
Usage
You can change which Entities or Scene Objects a Camera should render by adding any tags associated with them to either RenderTags
or ExcludeTags
on the camera.
Render Tags
If this set contains any tags, the camera will only render Entities or Scene Objects that have any of these tags.
Exclude Tags
If this set contains any tags, the camera will exclude Entities or Scene Objects that have any of these tags from rendering.
Example
If you had a minimap in your game and you wanted its camera to only render the world and nothing else, you could do this: