Events and Input
Panel Events & Input
Events
Panels can listen for events, here's the current list:
Event | Description |
---|---|
onclick | Called when left clicking on a panel |
onmiddleclick | Called when middle clicking on a panel |
onrightclick | Called when right clicking on a panel |
onmousedown | Called when any mouse button is pressed this frame |
onmouseup | Called when any mouse button is released this frame |
ondoubleclick | Called when a panel is double clicked on |
onmousemove | Called every frame where your mouse is moving inside of a panel |
onmouseover | Called when your mouse enters the bounds of a panel |
onmouseout | Called when your mouse exits the bounds of a panel |
onfocus | Called when the panel comes into focus |
onblur | Called when the panel loses focus |
onback | Called when you click the Back button on your mouse |
onforward | Called when you click the Forward button on your mouse |
onescape | Called when the escape key is pressed, also Blur() if focused |
Warning: You may have to disable pointer events on overlapping transparent GUI elements for events to trigger!
Bug: There's no guarantee that onmouseover and onmouseout events will be triggered in the correct order; if that matters to you then you're better off not relying on it.
Usage
Class Overrides
All panels have these available virtual methods for you to override, if you choose not to use events.
Adding a text entry
This is an example of the usage of the Add.TextEntry(string name)
.
Source: base gamemode - /code/UI/Chat.cs