Revision Difference
AuthTokens#551510
<cat>Code.Misc</cat>⤶
<cat>Code.Network</cat>⤶
<title>Auth Tokens</title>
# Auth Tokens
If you are using <page>HTTP</page> requests or <page>Websockets</page> in your game, you can use Auth Tokens to validate that the requests were sent from a valid Steam user in a s&box game session. This is useful if you want to tie data to a specific Steam account, or prevent botting.
# Generating Tokens
You can generate a new token with `Sandbox.Services` like so:
```csharp
var token = await Sandbox.Services.Auth.GetToken( "YourServiceName" );
```
The token returned will be unique and will be valid for **2 minutes** only, so make sure that you use it in that time.
# Validating Tokens
To validate a token on your backend, you need to make a call to the `services.facepunch.com/sbox` API using the `auth/token` endpoint.
Here is an example of how to validate a token in C# using `System.Net.Http`:
```csharp
private class ValidateAuthTokenResponse
{
public long SteamId { get; set; }
public string Status { get; set; }
}
public static async Task<bool> ValidateToken( long steamId, string token )
{
var http = new System.Net.Http.HttpClient();
var data = new Dictionary<string, object>
{
{ "steamid", steamId },
{ "token", token }
};
var content = new StringContent( JsonSerializer.Serialize( data ), Encoding.UTF8, "application/json" );
var result = await http.PostAsync( "https://services.facepunch.com/sbox/auth/token", content );
if ( result.StatusCode != HttpStatusCode.OK ) return false;
var response = await result.Content.ReadFromJsonAsync<ValidateAuthTokenResponse>();
if ( response is null || response.Status != "ok" ) return false;
return response.SteamId == steamId;
}
```
At some point when receiving the token from the client on your backend you can then validate it as such:
```csharp
var isValidToken = await ValidateToken( steamId, token );
if ( isValidToken )
{
Console.WriteLine( "Success!" );
}
```