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Bodygroups#543904

<cat>Dev.Model</cat> <title>Bodygroups</title> # What are bodygroups? Bodygroups are a really helpful tool which you are most likely going to need if you plan on importing ragdolls or just props with a lot of customization settings. You can use them to customize a player model as well as a ragdoll, the way they work is quite simple. Bodygroups are a category where you put any amount of meshes into that category which you can later switch between. Bodygroups are a really helpful tool that you are most likely going to need if you plan on importing ragdolls or just props with a lot of customization settings. You can use them to customize a player model as well as a ragdoll, the way they work is quite simple. Bodygroups are a category where you put any amount of meshes into that category which you can later switch between. # Making a bodygroup In Source 2, having bodygroups is a lot simpler than Source 1 as all you have to do is the following: 1. Open your model in ModelDoc, right click on the left hand side to bring up the Type browser and look for BodyGroupChoice which should look something like this: ![BodyGroupChoice](https://i.imgur.com/NZDxHAv.png) 1. Open your model in ModelDoc, right-click on the left-hand side to bring up the Type browser and look for BodyGroupChoice which should look something like this: ![BodyGroupChoice](https://i.imgur.com/NZDxHAv.png) 2. After finding it, simply add it to your model and then put a name you want for your bodygroup, a good example would be different helmets for your player model / ragdoll / jointed prop. 3. After adding that, click on your category on the left hand side where it'll prompt you to add a mesh. Adding a mesh is also quite easy, you can either choose it manually or use the eyedropper tool and select it from the Meshes category on the right hand side which looks like this: 3. After adding that, click on your category on the left-hand side where it'll prompt you to add a mesh. Adding a mesh is also quite easy, you can either choose it manually or use the eyedropper tool and select it from the Meshes category on the right-hand side which looks like this: ![Meshes](https://i.imgur.com/SMWbGfz.png) 4. If you'd like to add another mesh to your bodygroup, simply click on the add mesh button again and add another mesh. <note>If you'd like to add another bodygroup, simply repeat the whole process and select all of your meshes for your new bodygroup category</note>