Revision Difference
Coding-Cheat-Sheet#563210
<cat>Code.Intro</cat>⤶
<title>Cheat Sheet</title>⤶
⤶
A lot of things are common between game engines. Here's how to do a bunch of common stuff.⤶
⤶
## Console Printing⤶
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```⤶
Log.Info( "It worked!" );⤶
Log.Warning( $"{playername} is an idiot!" );⤶
Log.Error( "Error!" );⤶
```⤶
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⤶
## Debug Drawing⤶
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```⤶
// draw text at transform⤶
Gizmo.Draw.WorldText( "Some Text!", Transform.World );⤶
⤶
// draw a line⤶
Gizmo.Draw.Line( startPos, endPos );⤶
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// draw text on screen⤶
Gizmo.Draw.ScreenText("Text but \non screen",Vector2.Zero);⤶
```⤶
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⤶
## Do a ray trace⤶
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```⤶
// trace 2000 units in eye direction, ignore all entities⤶
TraceResult tr = Scene.Trace.Ray( AimRay, 2000 )⤶
.Run();⤶
⤶
// If we hit, draw a sphere⤶
if ( tr.Hit )⤶
{⤶
Gizmo.Draw.SolidSphere( tr.HitPosition, 10.0f );⤶
}⤶
⤶
```