Revision Difference
Collisions#561171
<cat>Code.Physics</cat>⤶
<title>Collisions</title>⤶
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# Detecting Collisions⤶
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To detect when 2 colliders touch, both objects must have some kind of collider component attached. Then create a component on the `same GameObject` as one of these colliders and inherit from `Component, Component.ICollisionListener`⤶
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<note>No code example for now, still waiting on a fix for ragdolls to work properly with this :/</note>⤶
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