Revision Difference
Components#560523
<cat>Code.Game</cat>⤶
<title>Components</title>⤶
⤶
# Components⤶
⤶
Components are bits of functionality you can add to [GameObjects](https://wiki.facepunch.com/sbox/GameObjects). You can create a component to do anything you wish. There are also numerous components that exist in the s&box engine by default. You can find a list of example components within the [sbox-scenestaging repo](https://github.com/Facepunch/sbox-scenestaging/tree/main/code/ExampleComponents) on Facepunch's GitHub.⤶
⤶
## Properties⤶
An attribute `[Property]` can be added to a [property member](https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/properties) on your component class, which allows you to slot in information about the property outside of code. This allows your component to be more re-usable.⤶
⤶
```cs⤶
public sealed class Health : Component⤶
{⤶
// MaxHealth can be changed within the editor now, but defaults to 100f.⤶
[Property] public float MaxHealth { get; set; } = 100f;⤶
public float CurrentHealth { get; set; }⤶
⤶
protected override void OnStart()⤶
{⤶
// Set current health to max health when this component starts up⤶
CurrentHealth = MaxHealth;⤶
}⤶
}⤶
```⤶