S&box Wiki

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Components#560525

<cat>Code.Game</cat> <title>Components</title> # Components Components are bits of functionality you can add to [GameObjects](https://wiki.facepunch.com/sbox/GameObjects). You can create a component to do anything you wish. There are also numerous components that exist in the s&box engine by default. You can find a list of example components within the [sbox-scenestaging repo](https://github.com/Facepunch/sbox-scenestaging/tree/main/code/ExampleComponents) on Facepunch's GitHub. ## Properties An attribute `[Property]` can be added to a [property member](https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/properties) on your component class, which allows you to slot in information about the property outside of code. This allows your component to be more re-usable. ```cs public sealed class Health : Component { // MaxHealth can be changed within the editor now, but defaults to 100f. [Property] public float MaxHealth { get; set; } = 100f; public float CurrentHealth { get; set; } protected override void OnStart() { // Set current health to max health when this component starts up CurrentHealth = MaxHealth; } } ``` ⤶ See the [Attributes and Component Properties](https://wiki.facepunch.com/sbox/Property) page for more info and examples.