Revision Difference
Components#560525
<cat>Code.Game</cat>
<title>Components</title>
# Components
Components are bits of functionality you can add to [GameObjects](https://wiki.facepunch.com/sbox/GameObjects). You can create a component to do anything you wish. There are also numerous components that exist in the s&box engine by default. You can find a list of example components within the [sbox-scenestaging repo](https://github.com/Facepunch/sbox-scenestaging/tree/main/code/ExampleComponents) on Facepunch's GitHub.
## Properties
An attribute `[Property]` can be added to a [property member](https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/properties) on your component class, which allows you to slot in information about the property outside of code. This allows your component to be more re-usable.
```cs
public sealed class Health : Component
{
// MaxHealth can be changed within the editor now, but defaults to 100f.
[Property] public float MaxHealth { get; set; } = 100f;
public float CurrentHealth { get; set; }
protected override void OnStart()
{
// Set current health to max health when this component starts up
CurrentHealth = MaxHealth;
}
}
```
⤶
See the [Attributes and Component Properties](https://wiki.facepunch.com/sbox/Property) page for more info and examples.