Revision Difference
Downloading_Assets_For_Your_Server#551269
<cat>Code.Misc</cat>
<title>Mounting assets at runtime</title>
#Mounting assets at runtime
Sometimes you might need to download and mount certain resources from [asset.party](https://asset.party) at runtime. Maybe you're making a GMod style game with spawnable props, maybe you're procedurally generating something.
## Example method
The Sandbox gamemode has a great method that allows you to download and mount models from [asset.party](https://asset.party).
```
static async Task DownloadAsset( string packageName)
{
var package = await Package.Fetch( packageName, false );
if ( package == null || package.PackageType != Package.Type.Model || package.Revision == null )
{
// spawn error particles
return;
}
var model = package.GetMeta( "PrimaryAsset", "models/dev/error.vmdl" );
// downloads if not downloaded, mounts if not mounted
await package.MountAsync();
Precache.Add( model );
}
```
This would typically be placed in your Game.cs file, and called on the server realm within your constructor.
```
public partial class MyGame : Game⤶
public partial class MyGame : Sandbox.GameManager⤶
{
public MyGame()
{
if ( IsServer )
if ( Game.IsServer )
{
// The packageName should always match org.ident
// In this case, we ask to download gvar.citizen_zombie -> https://asset.party/gvar/citizen_zombie
DownloadAsset( "gvar.citizen_zombie" );
}
}
}
```
#Notes
<note>The Precache.Add is still a point I'm unsure whether or not is useful. Documentation can be found here <https://wiki.facepunch.com/sbox/Precaching></note>
<note>The packageName must always match org.ident, meaning, if you wish to download https://asset.party/garry/before_pinetree then you should do:
```
DownloadAsset( "garry.before_pinetree" )
```
</note>