Revision Difference
Editor#560089
<cat>Dev.Intro</cat>
<title>Editor Overview</title>
# Editor Overview
<upload src="aa125/8dada33bd846270.png" size="1362609" name="image.png" />
## Game View and Launcher⤶
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This is your main viewport for your game. You have the launcher, basic performance statistics, and debug view controls.
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### Launcher⤶
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The **launcher** allows you to quickly hop into a game or map. You can click on the dropdown box to list configurations; a bunch of auto-generated configurations will get made for you based on your currently active projects.⤶
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Click the play button to start a game or map - this will change to a restart button when appropriate.⤶
Click the stop button to stop your current game session.⤶
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You can create and modify custom configurations by scrolling to the end of this dropdown and clicking **Edit Launch Configurations**.⤶
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## Inspector⤶
## The Editor⤶
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The editor is the window where you'll likely spend most of your Time. Widgets can be docked anywhere in the window, created under the *view* dropdown found in the top left corner.
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## The Inspector⤶
You can inspect and modify entities, assets, and panels in your game at runtime through the inspector.
## Assets Browser and Console⤶
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### Assets Browser⤶
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The **Assets Browser** is where you interact with and manage all of your content. From here, you can view content from your **local addons** as well as content available on [asset.party](https://asset.party/). You can also [create and import new assets](Importing_and_creating_assets).⤶
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### Console⤶
## The Asset Browser⤶
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The **Asset Browser** is where you interact with and manage all of your assets. From here, you can view content from your **local addons** as well as content available on [asset.party](https://asset.party/). You can also [create and import assets](Importing_and_creating_assets).⤶
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## Console⤶
This provides a **command-line interface** for you to interact with your **games** and the **engine**.
## Entity List and Project Manager
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### Entity List⤶
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This is where you can view what **entities** are loaded up in your specific game and or map. You can click on them to open them in the **Inspector** to view their properties in detail.⤶
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### Project Manager⤶
## The Project Manager
The **Project Manager** allows you to [create new projects](Your_First_Project) - things like games, maps, addons, and tools. It also allows you to manage your existing projects, and [update them](CreatingProjects).
## Toolbar
This contains a bunch of buttons that open different tools - including the **material editor**, **ModelDoc**, and **Hammer**, among others.
### Legend
Here's what the icons in the toolbar mean:
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