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<cat>Dev.Intro</cat> <title>Editor Overview</title> # Editor Overview <upload src="aa125/8dada33bd846270.png" size="1362609" name="image.png" /> <upload src="b533c/8dc0862b979b660.png" size="1362609" name="editor tools.png" /> ## The Editor The editor is the window where you'll likely spend most of your Time. Widgets can be docked anywhere in the window, created under the *view* dropdown found in the top left corner. ## The Inspector You can inspect and modify entities, assets, and panels in your game at runtime through the inspector. ## The Asset Browser The **Asset Browser** is where you interact with and manage all of your assets. From here, you can view content from your **local addons** as well as content available on [asset.party](https://asset.party/). You can also [create and import assets](Importing_and_creating_assets). ## Console This provides a **command-line interface** for you to interact with your **games** and the **engine**. ## The Project Manager The **Project Manager** allows you to [create new projects](Your_First_Project) - things like games, maps, addons, and tools. It also allows you to manage your existing projects, and [update them](CreatingProjects). ## Toolbar This contains a bunch of buttons that open different tools - including the **material editor**, **ModelDoc**, and **Hammer**, among others. ### Legend Here's what the icons in the toolbar mean: <upload src="aa125/8dadb97ba600fbe.png" size="53274" name="image.png" />