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<cat>Dev.Intro</cat> <title>Editor Overview</title> # Editor Overview <upload src="b533c/8dc0862b979b660.png" size="1362609" name="editor tools.png" /> ## The Editor The editor is the window where you'll likely spend most of your Time. Widgets can be docked anywhere in the window, created under the *view* dropdown found in the top left corner. ⤶ Holding **Right Click** allows you to freelook and fly around with WASD and Q/E. ⤶ If you **scroll the mousewheel** while flying you can control the fly speed, you can also hold **Shift** to fly faster.⤶ | Keyboard Shortcuts | Description | |-------------------|--------------------| | ` (backtick / tilde) | Focus console input if visible in current layout, else Unfocus Game / Release Mouse | | F1 | Developer Console | | F3 | Fullscreen Game | | F5 | Play | | F6 | Record Video to steamapps\common\sbox\screenshots | | T | Toggle Global/Local space for gizmo transforms | | G | Toggle Grid Snap | | Shift+G | Toggle Gizmos | | F | Center camera on currently selected object / Scene Origin | | W, E, R | Switch to Move, Rotate and Scale gizmos respectively | | Right Click (Hold) | Allows freelook and moving with WASD, mousewheel controls speed |⤶ | Shift | Select Multiple | | Ctrl | Select or Unselect Multiple | | Ctrl+1 | 'Drop' selected object (snap to floor) |⤶ ## The Inspector You can inspect and modify Components, Assets, and Panels in your game at runtime through the inspector. ## The Asset Browser The **Asset Browser** is where you interact with and manage all of your assets. From here, you can view content from your **local addons** as well as content available on [asset.party](https://asset.party/). You can also [create and import assets](Importing_and_creating_assets). ## Console This provides a **command-line interface** for you to interact with your **games** and the **engine**. ## The Project Manager The **Project Manager** allows you to [create new projects](Your_First_Project) - things like games, maps, addons, and tools. It also allows you to manage your existing projects, and [update them](CreatingProjects). ## Toolbar This contains a bunch of buttons that open different tools - including the **material editor**, **ModelDoc**, and **Hammer**, among others. You can hover over them to see what they do.