Revision Difference
Editor#560969
<cat>Dev.Intro</cat>
<title>Editor Overview</title>
⤶
# Editor Overview⤶
⤶
⤶
# Editor Overview⤶
<upload src="b533c/8dc0862b979b660.png" size="1362609" name="editor tools.png" />
## The Editor
The editor is the window where you'll likely spend most of your Time. Widgets can be docked anywhere in the window, created under the *view* dropdown found in the top left corner.
Holding **Right Click** allows you to freelook and fly around with WASD and Q/E.
If you **scroll the mousewheel** while flying you can control the fly speed, you can also hold **Shift** to fly faster.
⤶
| Keyboard Shortcuts | Description |⤶
|-------------------|--------------------|⤶
| ` (backtick / tilde) | Focus console input if visible in current layout, else Unfocus Game / Release Mouse |⤶
| F1 | Developer Console |⤶
| F3 | Fullscreen Game |⤶
| F5 | Play |⤶
| F6 | Record Video to steamapps\common\sbox\screenshots |⤶
| T | Toggle Global/Local space for gizmo transforms |⤶
| G | Toggle Grid Snap |⤶
| Shift+G | Toggle Gizmos |⤶
| F | Center camera on currently selected object / Scene Origin |⤶
| W, E, R | Switch to Move, Rotate and Scale gizmos respectively |⤶
| Shift | Select Multiple |⤶
| Ctrl | Select or Unselect Multiple |⤶
| Ctrl+1 | 'Drop' selected object (snap to floor) |⤶
⤶
<note>The bottom of this article contains a list of helpful **Keyboard Shortcuts**.</note>⤶
## The Inspector
You can inspect and modify Components, Assets, and Panels in your game at runtime through the inspector.
## The Asset Browser
The **Asset Browser** is where you interact with and manage all of your assets. From here, you can view content from your **local addons** as well as content available on [asset.party](https://asset.party/). You can also [create and import assets](Importing_and_creating_assets).
## Console
This provides a **command-line interface** for you to interact with your **games** and the **engine**.
## The Project Manager
The **Project Manager** allows you to [create new projects](Your_First_Project) - things like games, maps, addons, and tools. It also allows you to manage your existing projects, and [update them](CreatingProjects).
## Toolbar
This contains a bunch of buttons that open different tools - including the **material editor**, **ModelDoc**, and **Hammer**, among others. You can hover over them to see what they do.
⤶
## Keyboard Shortcuts⤶
⤶
Keyboard shortcuts are helpful for quickly using the Editor. That is why this bigass list is near the top.⤶
⤶
Some of the following shortcuts can also be accessed under the **Scene** dropdown menu near the top of the editor.⤶
⤶
| Keyboard Shortcuts | Description |⤶
|-------------------|--------------------|⤶
| ` (backtick / tilde) | Focus console input if visible in current layout, else Unfocus Game / Release Mouse |⤶
| F1 | Developer Console |⤶
| F3 | Fullscreen Game |⤶
| F5 | Play |⤶
| F6 | Record Video to steamapps\common\sbox\screenshots |⤶
| Ctrl + S | Save Open Scene / Prefab |⤶
| Ctrl + Shift + S | Save All Open Scenes / Prefabs |⤶
| T | Toggle Global/Local space for gizmo transforms |⤶
| G | Toggle Grid Snap |⤶
| Shift + G | Toggle Gizmos |⤶
| F | Frame camera on currently selected object / Scene Origin |⤶
| W, E, R | Switch to Move, Rotate and Scale gizmos respectively |⤶
| Esc | Deselect All |⤶
| Del | Delete |⤶
| Shift + Click | Select Multiple |⤶
| Ctrl + Click | Select or Unselect Multiple |⤶
| Ctrl + C, V, X | Copy / Paste / Cut Object (respectively) |⤶
| Ctrl + Shift + V | Paste as Child |⤶
| Ctrl + D | Duplicate Object |⤶
| Ctrl + B | Snap object to Grid⤶
| Ctrl + 0 | Reset Object Rotation and Scale |⤶
| Ctrl + 1 | 'Drop' selected object (snap to floor) (Local)⤶
| Ctrl + 2 | 'Drop' selected object (snap to floor) (World)⤶
| Ctrl + 3 | Align to Closest Normal |⤶
| Alt + Arrow Keys | Nudge Object Up/Down/Left/Right |