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<title>Event System</title> The event system is like the Hook system in Garry's Mod. It allows you to register functions on classes to receive a callback on certain global events. # Registering a callback Adding an `[Event]` attribute will add it to the list to be called. ``` [Event( "server.tick" )] public void MyCallback() { // will get called every server tick } ``` # Custom Events You can call your own events. ``` Event.Run( "gameover" ) ```