Revision Difference
FileSystem#545859
<cat>Code.Misc</cat>⤶
<title>FileSystem</title>⤶
⤶
Standard .NET file access is restricted to prevent rogue access to your files, this means you can not use System.IO.File or variants directly.⤶
⤶
Instead Sandbox provides a <page text="BaseFileSystem">Sandbox.BaseFileSystem</page> for several virtual filesystems that can only access files within specific game directories.⤶
⤶
```csharp⤶
// Example of using a FileSystem to read/write a file⤶
if ( !FileSystem.Data.FileExists( "player.txt" ) )⤶
FileSystem.Data.WriteAllText( "player.txt", "hello world" );⤶
⤶
var hello = FileSystem.Data.ReadAllText( "player.txt" );⤶
```⤶
⤶
⤶
### FileSystem.Mounted⤶
⤶
`FileSystem.Mounted` is an aggregate filesystem of all mounted content from the core game, the current gamemode and it's dependencies. It is a combination of the following directories:⤶
⤶
* `sbox\core\`⤶
* `sbox\addons\myaddon\`⤶
* `sbox\addons\myaddon\code\`⤶
* `sbox\addons\base\`⤶
* `sbox\addons\base\code\`⤶
* `sbox\addons\citizen\`⤶
* `sbox\addons\citizen\code\`⤶
* `sbox\addons\rust\`⤶
* `sbox\addons\rust\code\`⤶
⤶
Any time you try to read a file it will search each of these paths.⤶
⤶
### FileSystem.Data⤶
⤶
This is a place to store user data for your game.⤶
⤶
`C:\Steam\steamapps\common\sbox\data\org\game\`⤶
⤶
### FileSystem.OrganizationData⤶
⤶
This is a place to store user data across several games in your organization.⤶
⤶
`C:\Steam\steamapps\common\sbox\data\org\`