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FileSystem#545859

<cat>Code.Misc</cat>⤶ <title>FileSystem</title>⤶ ⤶ Standard .NET file access is restricted to prevent rogue access to your files, this means you can not use System.IO.File or variants directly.⤶ ⤶ Instead Sandbox provides a <page text="BaseFileSystem">Sandbox.BaseFileSystem</page> for several virtual filesystems that can only access files within specific game directories.⤶ ⤶ ```csharp⤶ // Example of using a FileSystem to read/write a file⤶ if ( !FileSystem.Data.FileExists( "player.txt" ) )⤶ FileSystem.Data.WriteAllText( "player.txt", "hello world" );⤶ ⤶ var hello = FileSystem.Data.ReadAllText( "player.txt" );⤶ ```⤶ ⤶ ⤶ ### FileSystem.Mounted⤶ ⤶ `FileSystem.Mounted` is an aggregate filesystem of all mounted content from the core game, the current gamemode and it's dependencies. It is a combination of the following directories:⤶ ⤶ * `sbox\core\`⤶ * `sbox\addons\myaddon\`⤶ * `sbox\addons\myaddon\code\`⤶ * `sbox\addons\base\`⤶ * `sbox\addons\base\code\`⤶ * `sbox\addons\citizen\`⤶ * `sbox\addons\citizen\code\`⤶ * `sbox\addons\rust\`⤶ * `sbox\addons\rust\code\`⤶ ⤶ Any time you try to read a file it will search each of these paths.⤶ ⤶ ### FileSystem.Data⤶ ⤶ This is a place to store user data for your game.⤶ ⤶ `C:\Steam\steamapps\common\sbox\data\org\game\`⤶ ⤶ ### FileSystem.OrganizationData⤶ ⤶ This is a place to store user data across several games in your organization.⤶ ⤶ `C:\Steam\steamapps\common\sbox\data\org\`