Revision Difference
FileSystem#545865
<cat>Code.Misc</cat>
<title>FileSystem</title>
Standard .NET file access is restricted to prevent rogue access to your files, this means you can not use System.IO.File or variants directly.
Instead Sandbox provides a <page text="BaseFileSystem">Sandbox.BaseFileSystem</page> for several virtual filesystems that can only access files within specific game directories.
```csharp
// Example of using a FileSystem to read/write a file
if ( !FileSystem.Data.FileExists( "player.txt" ) )
FileSystem.Data.WriteAllText( "player.txt", "hello world" );
var hello = FileSystem.Data.ReadAllText( "player.txt" );
```
⤶
⤶
### FileSystem.Mounted⤶
⤶
```csharp⤶
// Example of using a FileSystem to save and load player data.⤶
class PlayerData {⤶
⤶
// ...⤶
⤶
public static void Save(PlayerData data){⤶
FileSystem.Data.WriteJson("player_data.txt", data);⤶
}⤶
⤶
public static PlayerData Load(){⤶
return FileSystem.Data.ReadJson<PlayerData>("player_data.txt");⤶
}⤶
⤶
// ...⤶
⤶
}⤶
```⤶
⤶
### FileSystem.Mounted⤶
`FileSystem.Mounted` is an aggregate filesystem of all mounted content from the core game, the current gamemode and it's dependencies. It is a combination of the following directories:
* `sbox\core\`
* `sbox\addons\myaddon\`
* `sbox\addons\myaddon\code\`
* `sbox\addons\base\`
* `sbox\addons\base\code\`
* `sbox\addons\citizen\`
* `sbox\addons\citizen\code\`
* `sbox\addons\rust\`
* `sbox\addons\rust\code\`
Any time you try to read a file it will search each of these paths.
### FileSystem.Data
This is a place to store user data for your game.
`C:\Steam\steamapps\common\sbox\data\org\game\`
### FileSystem.OrganizationData
This is a place to store user data across several games in your organization.
`C:\Steam\steamapps\common\sbox\data\org\`