Revision Difference
Games/ProjectSettings#551216
<title>Project Settings Window</title>⤶
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# Project Settings Window⤶
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The Project Settings Window is a central hub for configuring a wide range of parameters for a project.⤶
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<upload src="b3ffd/8db87a132206470.png" size="71170" name="image.png" />⤶
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## Sections⤶
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**Change Project Metadata**: This section allows you to modify the project's title, identification code, affiliated organisation, tags, etc.⤶
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**Menu File Whitelist**: A section for specifying the accessible files within the menu system, which are downloaded when a user clicks on your game.⤶
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**Game Setup**: Allows you to define the minimum and maximum number of players, the game's tick rate, and networking type.⤶
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**Physics Settings**: Adjust properties within the physics engine (Rubikon).⤶
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**Collision Matrix**: Configuration table for defining which types of game objects can collide with others.⤶
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**Input Actions**: Assign in-game actions to specific user input commands. A set of actions are provided by default.⤶
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**Project Settings**: Set up game convars that can be changed from the lobby.⤶
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**Resource Files**: Define extra paths that need to be uploaded.⤶
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**External Package References**: Reference external libraries used within the project.⤶
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**Saved Games**: Set parameters for saving game states, including whether the saved games are map-dependent.⤶
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**Compiler Setup**: Configure settings for the project's compiler.⤶
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**Launch Configurations**: Determine conditions under which the game is launched. Configure multiple setups to test different configurations - different maps, addons, etc.⤶
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**Upload to asset.party**: This allows you to [publish](Publish) your game so that others can play it.⤶
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