S&box Wiki

Revision Difference

Games/ProjectSettings#551216

<title>Project Settings Window</title>⤶ ⤶ # Project Settings Window⤶ ⤶ The Project Settings Window is a central hub for configuring a wide range of parameters for a project.⤶ ⤶ <upload src="b3ffd/8db87a132206470.png" size="71170" name="image.png" />⤶ ⤶ ## Sections⤶ ⤶ **Change Project Metadata**: This section allows you to modify the project's title, identification code, affiliated organisation, tags, etc.⤶ ⤶ **Menu File Whitelist**: A section for specifying the accessible files within the menu system, which are downloaded when a user clicks on your game.⤶ ⤶ **Game Setup**: Allows you to define the minimum and maximum number of players, the game's tick rate, and networking type.⤶ ⤶ **Physics Settings**: Adjust properties within the physics engine (Rubikon).⤶ ⤶ **Collision Matrix**: Configuration table for defining which types of game objects can collide with others.⤶ ⤶ **Input Actions**: Assign in-game actions to specific user input commands. A set of actions are provided by default.⤶ ⤶ **Project Settings**: Set up game convars that can be changed from the lobby.⤶ ⤶ **Resource Files**: Define extra paths that need to be uploaded.⤶ ⤶ **External Package References**: Reference external libraries used within the project.⤶ ⤶ **Saved Games**: Set parameters for saving game states, including whether the saved games are map-dependent.⤶ ⤶ **Compiler Setup**: Configure settings for the project's compiler.⤶ ⤶ **Launch Configurations**: Determine conditions under which the game is launched. Configure multiple setups to test different configurations - different maps, addons, etc.⤶ ⤶ **Upload to asset.party**: This allows you to [publish](Publish) your game so that others can play it.⤶ ⤶