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Games/ProjectSettings#551219

<title>Project Settings Window</title> # Project Settings Window The Project Settings Window is a central hub for configuring a wide range of parameters for a project. The Project Settings Window is a central hub for configuring and [publishing](Publish) a project. <upload src="b3ffd/8db87a132206470.png" size="71170" name="image.png" /> ⤶ You can open the window by clicking on the cog icon next to your project:⤶ ⤶ <upload src="b3ffd/8db87a5fae550d7.png" size="8542" name="image.png" />⤶ ## Sections **Change Project Metadata**: This section allows you to modify the project's title, identification code, affiliated organisation, tags, etc. **Menu File Whitelist**: A section for specifying the accessible files within the menu system, which are downloaded when a user clicks on your game. **Game Setup**: Allows you to define the minimum and maximum number of players, the game's tick rate, and networking type. **Physics Settings**: Adjust properties within the physics engine (Rubikon). **Collision Matrix**: Configuration table for defining which types of game objects can collide with others. **Input Actions**: Assign in-game actions to specific user input commands. A set of actions are provided by default. **Project Settings**: Set up game convars that can be changed from the lobby. **Resource Files**: Define extra paths that need to be uploaded. **External Package References**: Reference external libraries used within the project. **Saved Games**: Set parameters for saving game states, including whether the saved games are map-dependent. **Compiler Setup**: Configure settings for the project's compiler. **Launch Configurations**: Determine conditions under which the game is launched. Configure multiple setups to test different configurations - different maps, addons, etc. **Upload to asset.party**: This allows you to [publish](Publish) your game so that others can play it.