Revision Difference
Games/ProjectSettings#551229
<title>Project Settings Window</title>⤶
<title>Project Settings Window - Games</title>⤶
# Project Settings Window
The Project Settings Window is a central hub for configuring and [publishing](Publish) a project.
<upload src="b3ffd/8db87a132206470.png" size="71170" name="image.png" />
You can open the window by clicking on the cog icon next to your project:
<upload src="b3ffd/8db87a5fae550d7.png" size="8542" name="image.png" />
## Sections
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**Change Project Metadata**: This section allows you to modify the project's title, identification code, affiliated organisation, tags, etc.
**Menu File Whitelist**: A section for specifying the accessible files within the menu system, which are downloaded when a user clicks on your game.
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**Project Settings**: This section allows you to modify the project's title, ident, organisation, tags, etc.
**Menu Files**: A section for specifying the accessible files within the menu system, which are downloaded when a user clicks on your game.
**Game Setup**: Allows you to define the minimum and maximum number of players, the game's tick rate, and networking type.
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**Physics Settings**: Adjust properties within the physics engine (Rubikon).
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**Collision Matrix**: Configuration table for defining which types of game objects can collide with others.
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**Input Actions**: Assign in-game actions to specific user input commands. A set of actions are provided by default.
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**Physics**: Adjust properties within the physics engine (Rubikon).
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**Collision**: Configuration table for defining which types of game objects can collide with others.
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**Input**: Assign in-game actions to specific user input commands. A set of actions are provided by default.
**Project Settings**: Set up game convars that can be changed from the lobby.
**Resource Files**: Define extra paths that need to be uploaded.
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**External Package References**: Reference external libraries used within the project.
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**Packages**: Reference external libraries used within the project.
**Saved Games**: Set parameters for saving game states, including whether the saved games are map-dependent.
**Compiler Setup**: Configure settings for the project's compiler.
**Launch Configurations**: Determine conditions under which the game is launched. Configure multiple setups to test different configurations - different maps, addons, etc.
**Upload to asset.party**: This allows you to [publish](Publish) your game so that others can play it.