Revision Difference
Games/ProjectSettings#560466
<cat>Dev.Projects</cat>
<title>Project Settings Window - Games</title>
# Project Settings Window
The Project Settings Window is a central hub for configuring and [publishing](Publish) a project.
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You can open the window by clicking on the cog icon next to your project:
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## Sections
**Project Settings**: This section allows you to modify the project's title, ident, organisation, tags, etc.
**Project Setup**: This section allows you to modify the project's title, package ident, organization, tags, etc.
**Menu Files**: A section for specifying the accessible files within the menu system, which are downloaded when a user clicks on your game.
**Game Setup**: Allows you to define the minimum and maximum number of players, the game's tick rate, and networking type.
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**Physics**: Adjust properties within the physics engine (Rubikon).⤶
**Collision**: Configuration table for defining which types of game objects can collide with others.
**Input**: Assign in-game actions to specific user input commands. A set of actions are provided by default.
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**Project Settings**: Set up game convars that can be changed from the lobby.⤶
**Resource Files**: Define extra paths that need to be uploaded.
**Packages**: Reference external libraries used within the project.
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**Saved Games**: Set parameters for saving game states, including whether the saved games are map-dependent.⤶
**Compiler Setup**: Configure settings for the project's compiler.
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**Launch Configurations**: Determine conditions under which the game is launched. Configure multiple setups to test different configurations - different maps, addons, etc.⤶
**Upload to asset.party**: This allows you to [publish](Publish) your game so that others can play it.