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Games/ProjectSettings#560466

<cat>Dev.Projects</cat> <title>Project Settings Window - Games</title> # Project Settings Window The Project Settings Window is a central hub for configuring and [publishing](Publish) a project. <upload src="b3ffd/8db87a132206470.png" size="71170" name="image.png" /> <upload src="b4aa4/8dc2b612567abf3.png" size="63282" name="image.png" /> You can open the window by clicking on the cog icon next to your project: <upload src="b3ffd/8db87a5fae550d7.png" size="8542" name="image.png" /> ## Sections **Project Settings**: This section allows you to modify the project's title, ident, organisation, tags, etc. **Project Setup**: This section allows you to modify the project's title, package ident, organization, tags, etc. **Menu Files**: A section for specifying the accessible files within the menu system, which are downloaded when a user clicks on your game. **Game Setup**: Allows you to define the minimum and maximum number of players, the game's tick rate, and networking type. ⤶ **Physics**: Adjust properties within the physics engine (Rubikon).⤶ **Collision**: Configuration table for defining which types of game objects can collide with others. **Input**: Assign in-game actions to specific user input commands. A set of actions are provided by default. ⤶ **Project Settings**: Set up game convars that can be changed from the lobby.⤶ **Resource Files**: Define extra paths that need to be uploaded. **Packages**: Reference external libraries used within the project. ⤶ **Saved Games**: Set parameters for saving game states, including whether the saved games are map-dependent.⤶ **Compiler Setup**: Configure settings for the project's compiler. ⤶ **Launch Configurations**: Determine conditions under which the game is launched. Configure multiple setups to test different configurations - different maps, addons, etc.⤶ **Upload to asset.party**: This allows you to [publish](Publish) your game so that others can play it.