Revision Difference
General_FAQ#547085
<cat>Play.Intro</cat>
<title>General FAQ</title>
# General Info
## Is there a release date? What about early access?
Currently, there is no way to get access to the game. There was a queue system but it was shut down due to there being enough devpreviews for the time.
## What platforms will be supported?
The game will not be available on Mac at all. Dedicated servers will be able to run on Linux but no official game client will be available for it. Even though Linux isn't officially supported it does run without issues using [Proton](/sbox/proton).
## How much will the game cost?
s&box's price has not yet been announced.
# Game Info
## What engine does the game use?
s&box uses a version of Source 2 based on the Half-Life: Alyx branch of the engine. Early development was done on Unreal Engine 4, but this has since been discontinued.
## How many players can the game handle? What about map sizes?
Map sizes have been lifted and are much larger than they were in Source 1.
The game supports a maximum of 32 players - however, you can write your own networking code in order to go above this through the use of WebSockets.
The game supports a maximum of 64 players - however, you can write your own networking code in order to go above this through the use of WebSockets.
## Is level streaming possible?
The world itself isn't as immutable as it was in Source 1. While Half-Life: Alyx did contain an unfinished system for loading/unloading levels at runtime, this isn't included in s&box as of right now.
## Will sandbox support VR?
s&box currently has basic VR support, but it's up to each individual game in terms of the actual implementation for this.
## How will the multiplayer work? Can we connect via P2P?
Multiplayer is done through Steam Networking and supports both listen and dedicated servers.
## Will we be able to mount games like we can in Garry's Mod?
Mounting other Source-based games is neither possible nor planned.
## Will we get dedicated servers?
[Yes](/sbox/Dedicated_Server).
# Content Creation
Don't forget to check out the [ModelDoc FAQ](/sbox/ModelDoc_FAQ).
## How do I open the editor?
Launch the game with `-tools` or open `sbox-dev.exe`. More info on the editor is available [here](/sbox/Editor).
## What language is being used to make games?
Game creation is done using C#, with UI styling done through CSS and layouts done through HTML.
## What tools will ship with the game?
A list of tools with explanations is available on the [Dev Tools](/sbox/Dev_Tools) page.
## Can we port over Source 1 content?
There are third-party tools you can use to port over Source 1 content, but no first-party support is currently available for porting. Remember that you should **only port over content that you have permission for**.
## Can I move over existing Garry's Mod addons to S&Box?
Not directly. Assets may be ported but code will have to be re-written entirely. There is no official GLua support planned and wouldn't be possible anyways because of differences in how almost everything is handled.
## Where do I upload my games and maps?
You can upload games and maps in-game using the [editor](/sbox/Editor).
## Is the game going to ship with some kind of database adapter for MySQL or the like?
You can use WebSockets to interface with whatever server you want - having a WebSocket layer over your SQL server helps for various reasons. There isn't and won't be a direct SQL layer included within the s&box API.
## How do I make addons? Is there an addon system?
There is no addon system - s&box focuses on game creation rather than addon creation. A viable alternative to an addon system would be to use git submodules or to copy the code directly.
A toybox-like system is planned for the sandbox game.
The following diagrams should help outline the differences between GMod's addon system and s&box's game system.
<upload src="aa125/8d99d59ceb712d9.png" size="65083" name="image.png" />
<upload src="aa125/8d99d59d0c06c04.png" size="74546" name="image.png" />
<upload src="aa125/8d99d59cb0883a1.png" size="42962" name="image.png" />