S&box Wiki

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General_FAQ#560665

<cat>Dev.Intro</cat> <title>General FAQ</title> # General Info ## Is there a release date? What about early access? No release date has been announced. ## Where did the Developer Preview Torture Service go? The torture service was removed in favor of giving keys to users that already have access to distribute themselves, as well as applications on the forum. ## How do I get access? See here for further information about <page text="The Developer Preview">DevPreview</page> ### Forum Applications Post a short reply to the thread linked below that includes your portfolio (a brief showcase of your past work) and your SteamID64, which you can find on https://steamid.io. Supporting images, code snippets, and GitHub links are encouraged. New accounts have an embed limit, a few minutes of activity on miscellaneous threads should give you a notification reading "thanks for spending time with us", letting you embed more images in your application. https://forum.facepunch.com/t/s-box-key-application-megathread/256711 ### Keys Active users will occasionally receive keys, found by clicking on the yellow key icon next to your profile on asset party. These keys can be shared and redeemed for access on https://asset.party/~invitecode ## Developer Preview Revoked <warning> `A product you've received has been revoked from your account by the publisher: S&box for Beta Testing` </warning> If you received this **Steam Message**, you have not opened s&box for more than 6 months, and your access to the dev preview has been revoked, Garry explained this on the Discord server thusly: **Garry:** > *I've removed dev preview access of about 2,500 people [...] The point of giving people early access is so we get constant feedback and suggestions, and that doesn't work unless people are starting the game. [We] will open up access to more people soon, information will be coming down the line in a week or two.* ## What platforms will be supported? The game will not be available on Mac at all. Dedicated servers will be able to run on Linux but no official game client will be available for it. Even though Linux isn't officially supported it does run without issues using [Proton](/sbox/proton). ## How much will the game cost? s&box's price has not yet been announced. # Game Info ## What engine does the game use? s&box uses a heavily modified version of Half-Life: Alyx's Source 2 branch. Early development was done on Unreal Engine 4, but this has since been discontinued. ## How many players can the game handle? What about map sizes? Theoretically, the map size in s&box is infinite. But realistically, most things break in some way beyond a certain point. The built-in networking system supports a maximum of 64 players - however, you can write your own networking code in order to go above this through the use of [WebSockets](/sbox/websockets). ## Is level streaming possible? The world itself isn't as immutable as it was in Source 1. While Half-Life: Alyx did contain an unfinished system for loading/unloading levels at runtime, this isn't included in s&box as of right now. ## Will s&box support VR? s&box currently has basic VR support, but it's up to each individual game in terms of the actual implementation for this. ## How will the multiplayer work? Can we connect via P2P? Multiplayer is done through Steam Networking and supports both client hosted (no port forwarding necessary) and [Dedicated Servers](/sbox/Dedicated_Server). ## Will we be able to mount games like we can in Garry's Mod? Mounting other games is neither possible nor planned, and no assets from any game not made by Facepunch will ever be added officially. # Content Creation Don't forget to check out the [ModelDoc FAQ](/sbox/ModelDoc_FAQ). ⤶ ## Monetization?⤶ ⤶ There's no limitations on how you can monetize your game. While there's no official way implemented yet, you can use your own server to manage payments. It's a long term goal to be able to export S&box games and upload them on any platform, with no revenue share.⤶ ## How do I open the editor? Launch the game on Steam and you will have the "Launch Game Editor" option. More info on the editor is available [here](/sbox/Editor). ## What language is being used to make games? Game interaction is done using C#, supporting [.NET 7](https://learn.microsoft.com/en-gb/dotnet/core/whats-new/dotnet-7) with [Language Features 11](https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-11) <page text="Find out more">CSharp_Learning_Resources</page> ## How does UI work? We use Razor, UI styling is done through CSS and its layouts through HTML. Alternatively, UI can be coded entirely in C# <page text="Find out more">ui-razor</page> ## What tools will ship with the game? A list of tools with explanations is available on the [Dev Tools](/sbox/Editor) page. ## Is the game going to ship with some kind of database adapter for MySQL or the like? You can use WebSockets to interface with whatever server you want - having a WebSocket layer over your SQL server helps for various reasons. There isn't and won't be a direct SQL layer included within the s&box API. ## Where do I upload my games and maps? You can upload content to [Asset Party](https://asset.party) in-game using the [editor](/sbox/Editor). ## Can we port over Source 1 content? There are third-party tools you can use to port over Source 1 content, but no first-party support is currently available for porting. Remember that you should **only port over content that you have permission for**. ## What can / can't I upload to Asset Party? Facepunch's terms of service can be found here: https://facepunch.com/legal/tos ## Can I use Garry's Mod addons in s&box? Garry's mod addons are not compatible with s&box. Assets will have to be converted to the source 2 format and any code will need to be re-written in C# as there is no official GLua support planned.