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Guide_to_Models#548348

<cat>Model.Intro</cat>⤶ <title>Guide to Models</title>⤶ ⤶ # A beginners guide to models⤶ ⤶ This guide assumes you've already [created a model](Importing_and_creating_assets#creatingassets) or [imported a model](Importing_and_creating_assets#models).⤶ ⤶ ## Materials⤶ ⤶ 1. If you want ModelDoc to use your material names, simply add a new type by right clicking on the left side of the interface and adding a DefaultMaterialGroup.⤶ ⤶ 2. Click on it and then simply clicking on the magnifying glass icon and looking for the material that we created earlier. It should look something like the picture below.⤶ ⤶ <upload src="aa125/8dad93aad7520fb.png" size="3940" name="image.png" />⤶ ⤶ You can now compile your model and at this point you should be able to see it in the viewport with it's proper textures. You can fine-tune the materials through material editor and check the differences in real time.⤶ ⤶ ## Physics and Collisions⤶ ⤶ You can learn more about collisions and physics [on this page](PhysicsHullFromRender).⤶ ⤶ ## LODs⤶ ⤶ You can learn more about LODs [on this page](LODs).⤶