Revision Difference
Guide_to_Models#548348
<cat>Model.Intro</cat>⤶
<title>Guide to Models</title>⤶
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# A beginners guide to models⤶
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This guide assumes you've already [created a model](Importing_and_creating_assets#creatingassets) or [imported a model](Importing_and_creating_assets#models).⤶
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## Materials⤶
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1. If you want ModelDoc to use your material names, simply add a new type by right clicking on the left side of the interface and adding a DefaultMaterialGroup.⤶
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2. Click on it and then simply clicking on the magnifying glass icon and looking for the material that we created earlier. It should look something like the picture below.⤶
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<upload src="aa125/8dad93aad7520fb.png" size="3940" name="image.png" />⤶
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You can now compile your model and at this point you should be able to see it in the viewport with it's proper textures. You can fine-tune the materials through material editor and check the differences in real time.⤶
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## Physics and Collisions⤶
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You can learn more about collisions and physics [on this page](PhysicsHullFromRender).⤶
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## LODs⤶
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You can learn more about LODs [on this page](LODs).⤶