Revision Difference
Light_Entities#560916
<cat>Hammer.Entities</cat>
<title>Light Entities</title>
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#Visual Representation
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#Visual Representation
Here's a GIF for people who don't quite know what all **3 light entities** do:
<upload src="2c448/8da763d08680900.gif" size="1346225" name="lights.gif" />
Keep in mind, light preview doesn't account for indirect lighting.
## Uses
1. **light_omni** (point lights)
* Useful for quick, lazy lighting for your map when you want to test it
* For ceiling lights, wall lights, etc.
2. **light_spot** (spotlights)
* Convincing and real-looking spot lighting, easily customisable
3. **light_ortho** (straight, orthographic lighting)
* Used for something like forced light creeping out of a window or anything
Hope this explained everything you needed to know!