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Light_Entities#562484

<cat>Hammer.Entities</cat> <title>Light Entities</title> <deprecated></deprecated>⤶ #Visual Representation Here's a GIF for people who don't quite know what all **3 light entities** do: <upload src="2c448/8da763d08680900.gif" size="1346225" name="lights.gif" /> Keep in mind, light preview doesn't account for indirect lighting. ## Uses 1. **light_omni** (point lights) * Useful for quick, lazy lighting for your map when you want to test it * For ceiling lights, wall lights, etc. 2. **light_spot** (spotlights) * Convincing and real-looking spot lighting, easily customisable 3. **light_ortho** (straight, orthographic lighting) * Used for something like forced light creeping out of a window or anything Hope this explained everything you needed to know!