S&box Wiki

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Material_Resources#547043

<cat>Dev.Material</cat> <title>Material Resources</title> ## Useful tools [Substance Player](https://substance3d.adobe.com/documentation/sp31/substance-player-2294742.html) - Free program used to view .sbsar files and export them to texture maps. ⤶ ## Free CC0 textures⤶ ⤶ [Material Maker](https://rodzilla.itch.io/material-maker) - Free and open-source procedural PBR (Physically Based Rendering) materials authoring tool, based on the Godot Engine.⤶ ⤶ ## Free textures⤶ [AmbientCG](https://ambientcg.com) [PolyHaven](https://polyhaven.com) [CGBookcase](https://www.cgbookcase.com/textures) ⤶ [MaterialMaker](https://www.materialmaker.org/materials?count=10&type=material)⤶ <note> When downloading textures from AmbientCG use the normal map with NormalGL in the name and not NormalDX.⤶ * Since s&box uses OpenGL normals, when downloading textures from either AmbientCG or PolyHaven use the normal with GL in the name and not DX⤶ ⤶ * Normals from CGBookcase will need to be inverted as they are DirectX normals.⤶ </note> <note> Work In Progress, edits are welccome. </note>