Revision Difference
Material_Resources#547043
<cat>Dev.Material</cat>
<title>Material Resources</title>
## Useful tools
[Substance Player](https://substance3d.adobe.com/documentation/sp31/substance-player-2294742.html) - Free program used to view .sbsar files and export them to texture maps.
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## Free CC0 textures⤶
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[Material Maker](https://rodzilla.itch.io/material-maker) - Free and open-source procedural PBR (Physically Based Rendering) materials authoring tool, based on the Godot Engine.⤶
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## Free textures⤶
[AmbientCG](https://ambientcg.com)
[PolyHaven](https://polyhaven.com)
[CGBookcase](https://www.cgbookcase.com/textures)
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[MaterialMaker](https://www.materialmaker.org/materials?count=10&type=material)⤶
<note>
When downloading textures from AmbientCG use the normal map with NormalGL in the name and not NormalDX.⤶
* Since s&box uses OpenGL normals, when downloading textures from either AmbientCG or PolyHaven use the normal with GL in the name and not DX⤶
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* Normals from CGBookcase will need to be inverted as they are DirectX normals.⤶
</note>
<note>
Work In Progress, edits are welccome.
</note>