Revision Difference
Material_Resources#547044
<cat>Dev.Material</cat>
<title>Material Resources</title>
## Useful tools
[Substance Player](https://substance3d.adobe.com/documentation/sp31/substance-player-2294742.html) - Free program used to view .sbsar files and export them to texture maps.
[Material Maker](https://rodzilla.itch.io/material-maker) - Free and open-source procedural PBR (Physically Based Rendering) materials authoring tool, based on the Godot Engine.
[Material Maker](https://rodzilla.itch.io/material-maker)³ - Free and open-source procedural PBR (Physically Based Rendering) materials authoring tool, based on the Godot Engine.
## Free textures
[AmbientCG](https://ambientcg.com)⤶
[PolyHaven](https://polyhaven.com)⤶
[CGBookcase](https://www.cgbookcase.com/textures)⤶
[MaterialMaker](https://www.materialmaker.org/materials?count=10&type=material)⤶
[AmbientCG](https://ambientcg.com)¹⤶
[PolyHaven](https://polyhaven.com)¹⤶
[CGBookcase](https://www.cgbookcase.com/textures)²⤶
[MaterialMaker](https://www.materialmaker.org/materials?count=10&type=material)⁴⤶
<note>
* Since s&box uses OpenGL normals, when downloading textures from either AmbientCG or PolyHaven use the normal with GL in the name and not DX
* Normals from CGBookcase will need to be inverted as they are DirectX normals.
</note>⤶
* ¹Since s&box uses OpenGL normals, when downloading textures from either AmbientCG or PolyHaven use the normal with GL in the name and not DX
* ²Normals from CGBookcase will need to be inverted as they are DirectX normals.
⤶
* ³Before exporting a material from Material Maker you will need to convert the normal from the Material Maker’s internal format to OpenGL https://rodzill4.github.io/material-maker/doc/node_filter_normal_convert.html⤶
⤶
* ³To export from Material Maker, do **'File' > 'Export Material' > 'Blender'** . From there you'll have .exr files whitch are your exported textures.⤶
⤶
* ⁴Textures from Material Maker Site Will need to first be exported from Material Maker.⤶
⤶
</note>⤶
<note>
Work In Progress, edits are welccome.
</note>