Revision Difference
Setting_up_Visual_Studio#546325
<cat>Code.Intro</cat>
<title>Setting up Visual Studio</title>
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<note>If you already have Visual Studio installed, make sure you have the latest version of Visual Studio 2022.</note>⤶
# Downloading and installing Visual Studio 2022
[Download Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/) and install with the workload .NET desktop development.
If you need additional guidance refer to the [official guide](https://docs.microsoft.com/en-us/visualstudio/install/install-visual-studio?view=vs-2022).
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# Generating your solution⤶
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A solution file is automatically generated when you launch the game, you can find this solution next to your game directory.⤶
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```⤶
C:/Steam/steamapps/common/sbox/s&box.sln⤶
```⤶
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<upload src="a5727/8d9398753b3da50.png" size="8056" name="image.png" />⤶
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This is a solution file you can open in Visual Studio, this solution contains all your addons as projects.⤶
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<upload src="a5727/8d939875bdc9091.png" size="10341" name="image.png" />⤶
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Each time you <page text="create a new addon">Making_Gamemode</page> you will need to restart your game to re-generate the solution.⤶
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# Opening your projects⤶
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The easiest way to get started is to press Open Visual Studio from the editor.⤶
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<upload src="a5727/8d9de7f4090be9e.png" size="4523" name="image.png" />⤶
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<upload src="a5727/8d9de7fa5b163a6.png" size="3863" name="image.png" />⤶
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Your solution contains every code addon (games, tools) - everytime you create a new addon it'll be automatically regenerated.⤶
# Troubleshooting
* If you get a lot of errors from dependencies not being able to load, make sure you have the latest version of Visual Studio installed.
* If you get a lot of errors from dependencies not being able to load, make sure you have the latest version of Visual Studio 2022 installed with .NET 6.
# Community Extensions
* [s&box Tools](https://marketplace.visualstudio.com/items?itemName=rtm516.sboxtools) (Adds some of the features in the external console to the IDE)
# Debugging
For info on debugging check out the <page>Debugging</page> page.