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Shader_Learning_Resources#563978

<cat>Material.ShaderBasic</cat> <title>Shader Learning Resources</title> # Shader Resources s&box uses HLSL as its underlying shader format. You can make your own shaders by manually writing the shader code, or by using ShaderGraph. [Anatomy of a Shader File](https://wiki.facepunch.com/sbox/AnatomyOfVFX) [Anatomy of a Shader File](https://wiki.facepunch.com/sbox/AnatomyOfVFX)⤶⤶ [WheatleyMF's Shader Guide](https://shaders.wheatleymf.net/?entry=welcome)