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Sound_Scapes#547918

<cat>Dev.Sound</cat>⤶ <cat>Audio.Intro</cat>⤶ <title>Soundscapes</title> Soundscapes are a type of audio asset used to add ambience to maps. And unlike in Source 1 and other Source 2 games you don't have to edit text files to make them in S&box. # Creating a Soundscape Asset Within the [Assets Browser](EditorAssetsBrowserWidget) window **'Right Click' > 'New Soundscape'** then save the asset. from within the inspector, you can add the following * Looped Sounds - Sounds that loop. * Sting Sounds - Sounds that repeat occasionally. <upload src="a768a/8da5c22fac4b4ef.png" size="63927" name="sbox-dev_pJkLigtufR.png" /> # Using Soundscapes ### Step 1 Within hammer use the **Entity tool** ( <key>Shift</key> + <key>E</key> ) to search for the **snd_soundscape** entity and place it somewhere in your map. ### Step 2 In your object properties window set a soundscape asset to use and specify a radius. `Note: the radius can also be changed in any of the 2D Views by manipulating the helpers` <upload src="a768a/8da7b51ea85b67b.png" size="465646" name="sbox-dev_bXbz9zIaCT.png" /> ### Step 3 Compile your map and see your soundscape in action! <upload src="a768a/8da7b5358032294.mp4" size="13818613" name="snd_soundscape-test.mp4" /> # Debugging Soundscapes To debug your soundscape to make sure it's working and playing sounds as it should. Go to the bottom bar of the game window and click on **'No Overlay' > 'Soundscape'** <upload src="a768a/8da7b53a44959f7.png" size="6264" name="XhDDvJjbjt.png" /> <upload src="a768a/8da7b540312ab25.mp4" size="15635507" name="snd_soundscape-test_debug.mp4" /> Here in the debug overlay you can see the following : + Current Soundscape + Currently playing loop & sting sounds <note> WIP, Edits welcome</note>