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Tools_Vis_Modes#546287

<cat>Dev.Map</cat>⤶ <title>Tools Visualisation Modes</title>⤶ ⤶ Below are listed all the different tools vis modes for Source 2 in order to change the rendering and view different states of your maps/models/materials in the engine.⤶ ⤶ # Usage⤶ ⤶ Use `mat_fullbright <value>` while in editor mode.⤶ ⤶ # Tools Vis List⤶ ⤶ | Tools Vis Name | Value |⤶ | ---------------- |:----------------:|⤶ | FULLBRIGHT | 1 |⤶ | DIFFUSE_LIGHTING | 2 |⤶ | SPECULAR_LIGHTING | 3 |⤶ | TRANSMISSIVE_LIGHTING | 4 |⤶ | LIGHTING_COMPLEXITY | 5 |⤶ | SHOW_UVS | 6 |⤶ | INDEXED_LIGHT_COUNT | 7 |⤶ | ALBEDO | 10 |⤶ | REFLECTIVITY | 11 |⤶ | ROUGHNESS | 12 |⤶ | REFLECTANCE | 13 |⤶ | DIFFUSE_AMBIENT_OCCLUSION | 14 |⤶ | SPECULAR_AMBIENT_OCCLUSION | 15 |⤶ | SHADER_ID_COLOR | 16 |⤶ | CUBEMAP_REFLECTIONS | 17 |⤶ | NORMAL_TS | 20 |⤶ | NORMAL_WS | 21 |⤶ | TANGENT_U_WS | 22 |⤶ | TANGENT_V_WS | 23 |⤶ | GEOMETRIC_NORMAL_WS | 24 |⤶ | BENT_NORMAL_WS | 25 |⤶ | BENT_GEOMETRIC_NORMAL_WS | 26 |⤶ | GEOMETRIC_ROUGHNESS | 30 |⤶ | CURVATURE | 31 |⤶ | EYES/MOUTH MASK | 32 |⤶ | WRINKLE | 33 |⤶ | BAKED_LIGHT_RESULT | 40 |⤶ | BAKED_LIGHT_DIFFUSE | 41 |⤶ | BAKED_LIGHT_SPECULAR | 42 |⤶ | BAKED_LIGHT_SPECULAR_WITH_PROBES | 43 |⤶ | BAKED_LIGHT_AMBIENT | 44 |⤶ | BAKED_LIGHT_AMBIENT_OCCLUSION | 45 |⤶ | BAKED_LIGHT_LIGHT_DIRECTION | 46 |⤶ | BAKED_LIGHT_LIGHT_COLOR | 47 |⤶ | BAKED_LIGHT_LIGHT_CHART | 48 |⤶ | BAKED_LIGHT_COUNT | 49 |⤶ | TOOLS_VIS_MODE_TEXTURE_MIP_USAGE | 70 |⤶ | QUAD_OVERDRAW | 100 |⤶