Revision Difference
Tools_Vis_Modes#546287
<cat>Dev.Map</cat>⤶
<title>Tools Visualisation Modes</title>⤶
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Below are listed all the different tools vis modes for Source 2 in order to change the rendering and view different states of your maps/models/materials in the engine.⤶
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# Usage⤶
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Use `mat_fullbright <value>` while in editor mode.⤶
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# Tools Vis List⤶
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| Tools Vis Name | Value |⤶
| ---------------- |:----------------:|⤶
| FULLBRIGHT | 1 |⤶
| DIFFUSE_LIGHTING | 2 |⤶
| SPECULAR_LIGHTING | 3 |⤶
| TRANSMISSIVE_LIGHTING | 4 |⤶
| LIGHTING_COMPLEXITY | 5 |⤶
| SHOW_UVS | 6 |⤶
| INDEXED_LIGHT_COUNT | 7 |⤶
| ALBEDO | 10 |⤶
| REFLECTIVITY | 11 |⤶
| ROUGHNESS | 12 |⤶
| REFLECTANCE | 13 |⤶
| DIFFUSE_AMBIENT_OCCLUSION | 14 |⤶
| SPECULAR_AMBIENT_OCCLUSION | 15 |⤶
| SHADER_ID_COLOR | 16 |⤶
| CUBEMAP_REFLECTIONS | 17 |⤶
| NORMAL_TS | 20 |⤶
| NORMAL_WS | 21 |⤶
| TANGENT_U_WS | 22 |⤶
| TANGENT_V_WS | 23 |⤶
| GEOMETRIC_NORMAL_WS | 24 |⤶
| BENT_NORMAL_WS | 25 |⤶
| BENT_GEOMETRIC_NORMAL_WS | 26 |⤶
| GEOMETRIC_ROUGHNESS | 30 |⤶
| CURVATURE | 31 |⤶
| EYES/MOUTH MASK | 32 |⤶
| WRINKLE | 33 |⤶
| BAKED_LIGHT_RESULT | 40 |⤶
| BAKED_LIGHT_DIFFUSE | 41 |⤶
| BAKED_LIGHT_SPECULAR | 42 |⤶
| BAKED_LIGHT_SPECULAR_WITH_PROBES | 43 |⤶
| BAKED_LIGHT_AMBIENT | 44 |⤶
| BAKED_LIGHT_AMBIENT_OCCLUSION | 45 |⤶
| BAKED_LIGHT_LIGHT_DIRECTION | 46 |⤶
| BAKED_LIGHT_LIGHT_COLOR | 47 |⤶
| BAKED_LIGHT_LIGHT_CHART | 48 |⤶
| BAKED_LIGHT_COUNT | 49 |⤶
| TOOLS_VIS_MODE_TEXTURE_MIP_USAGE | 70 |⤶
| QUAD_OVERDRAW | 100 |⤶