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Tools_Vis_Modes#546288

<cat>Dev.Map</cat> <title>Tools Visualisation Modes</title> ⤶ Below are listed all the different tools vis modes for Source 2 in order to change the rendering and view different states of your maps/models/materials in the engine. ⤶ Listed below are all the different tool vis modes available in Source 2. These modes can be used to debug and preview various rendering properties for your maps/models/materials in engine. # Usage Use `mat_fullbright <value>` while in editor mode. # Tools Vis List | Tools Vis Name | Value | | ---------------- |:----------------:|⤶ | FULLBRIGHT | 1 | | Tools Vis Name | Value | Description | | ---------------- |:----------------:|:----------------:|⤶ | FULLBRIGHT | 1 | Same as S1 Fullbright | | DIFFUSE_LIGHTING | 2 | | SPECULAR_LIGHTING | 3 | | TRANSMISSIVE_LIGHTING | 4 | | LIGHTING_COMPLEXITY | 5 | | SHOW_UVS | 6 | | INDEXED_LIGHT_COUNT | 7 | | ALBEDO | 10 | | REFLECTIVITY | 11 | | ROUGHNESS | 12 | | REFLECTANCE | 13 | | DIFFUSE_AMBIENT_OCCLUSION | 14 | | SPECULAR_AMBIENT_OCCLUSION | 15 | | SHADER_ID_COLOR | 16 | | CUBEMAP_REFLECTIONS | 17 | | NORMAL_TS | 20 | | NORMAL_WS | 21 | | CNORMAL_WS | 21 | | TANGENT_U_WS | 22 | | TANGENT_V_WS | 23 | | GEOMETRIC_NORMAL_WS | 24 | | BENT_NORMAL_WS | 25 | | BENT_GEOMETRIC_NORMAL_WS | 26 | | GEOMETRIC_ROUGHNESS | 30 | | CURVATURE | 31 | | EYES/MOUTH MASK | 32 | | WRINKLE | 33 | | BAKED_LIGHT_RESULT | 40 | | BAKED_LIGHT_DIFFUSE | 41 | | BAKED_LIGHT_SPECULAR | 42 | | BAKED_LIGHT_SPECULAR_WITH_PROBES | 43 | | BAKED_LIGHT_AMBIENT | 44 | | BAKED_LIGHT_AMBIENT_OCCLUSION | 45 | | BAKED_LIGHT_LIGHT_DIRECTION | 46 | | BAKED_LIGHT_LIGHT_COLOR | 47 | | BAKED_LIGHT_LIGHT_CHART | 48 | | BAKED_LIGHT_COUNT | 49 | | TOOLS_VIS_MODE_TEXTURE_MIP_USAGE | 70 | | QUAD_OVERDRAW | 100 | | QUAD_OVERDRAW | 100 | Visualize quad overdraw. Brighter color means more overdraw |