Revision Difference
Tools_Vis_Modes#546288
<cat>Dev.Map</cat>
<title>Tools Visualisation Modes</title>
⤶
Below are listed all the different tools vis modes for Source 2 in order to change the rendering and view different states of your maps/models/materials in the engine.
⤶
Listed below are all the different tool vis modes available in Source 2. These modes can be used to debug and preview various rendering properties for your maps/models/materials in engine.
# Usage
Use `mat_fullbright <value>` while in editor mode.
# Tools Vis List
| Tools Vis Name | Value |
| ---------------- |:----------------:|⤶
| FULLBRIGHT | 1 |
| Tools Vis Name | Value | Description |
| ---------------- |:----------------:|:----------------:|⤶
| FULLBRIGHT | 1 | Same as S1 Fullbright |
| DIFFUSE_LIGHTING | 2 |
| SPECULAR_LIGHTING | 3 |
| TRANSMISSIVE_LIGHTING | 4 |
| LIGHTING_COMPLEXITY | 5 |
| SHOW_UVS | 6 |
| INDEXED_LIGHT_COUNT | 7 |
| ALBEDO | 10 |
| REFLECTIVITY | 11 |
| ROUGHNESS | 12 |
| REFLECTANCE | 13 |
| DIFFUSE_AMBIENT_OCCLUSION | 14 |
| SPECULAR_AMBIENT_OCCLUSION | 15 |
| SHADER_ID_COLOR | 16 |
| CUBEMAP_REFLECTIONS | 17 |
| NORMAL_TS | 20 |
| NORMAL_WS | 21 |
| CNORMAL_WS | 21 |
| TANGENT_U_WS | 22 |
| TANGENT_V_WS | 23 |
| GEOMETRIC_NORMAL_WS | 24 |
| BENT_NORMAL_WS | 25 |
| BENT_GEOMETRIC_NORMAL_WS | 26 |
| GEOMETRIC_ROUGHNESS | 30 |
| CURVATURE | 31 |
| EYES/MOUTH MASK | 32 |
| WRINKLE | 33 |
| BAKED_LIGHT_RESULT | 40 |
| BAKED_LIGHT_DIFFUSE | 41 |
| BAKED_LIGHT_SPECULAR | 42 |
| BAKED_LIGHT_SPECULAR_WITH_PROBES | 43 |
| BAKED_LIGHT_AMBIENT | 44 |
| BAKED_LIGHT_AMBIENT_OCCLUSION | 45 |
| BAKED_LIGHT_LIGHT_DIRECTION | 46 |
| BAKED_LIGHT_LIGHT_COLOR | 47 |
| BAKED_LIGHT_LIGHT_CHART | 48 |
| BAKED_LIGHT_COUNT | 49 |
| TOOLS_VIS_MODE_TEXTURE_MIP_USAGE | 70 |
| QUAD_OVERDRAW | 100 |
| QUAD_OVERDRAW | 100 | Visualize quad overdraw. Brighter color means more overdraw |