Revision Difference
UI-bindings#548181
<cat>UI.Intro</cat>⤶
<title>UI Bindings</title>⤶
⤶
# Binding⤶
⤶
It is possible to bind functions to change UI elements dynamically without having to recreate an entire UI.⤶
⤶
# Enabling/Disabling Classes⤶
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By using the `BindClass` function you can switch a class on/off based on a function callback.⤶
⤶
```csharp⤶
someButton.BindClass("disabled", () => !IsEnabled());⤶
```⤶
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# Changing Label Text⤶
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You can change label text by using the `BindSystem` directly.⤶
⤶
```csharp⤶
BindSystem.Build⤶
.Set(⤶
moneyLabel,⤶
null,⤶
delegate(int money)⤶
{⤶
moneyLabel.Text = $"Money: ${money}";⤶
}⤶
)⤶
.From(⤶
moneyLabel,⤶
() =>⤶
{⤶
return this.Player.Money;⤶
},⤶
null⤶
);⤶
```