Revision Difference
UI#548183
<cat>UI.Intro</cat>
<title>UI Basics</title>
There's 2 good ways to make UI right now in s&box. You can either use [Razor](https://wiki.facepunch.com/sbox/ui-razor), or make Panels yourself. We recommend using [Razor](https://wiki.facepunch.com/sbox/ui-razor).
# Making a Panel
Here's an example panel that has a Label which counts up forever.
## MyPanel.cs
```cs
[UseTemplate]
public class MyPanel : Panel
{
public Label MyLabel { get; set; }
public override void Tick()
{
Label.Text = $"{Time.Now}";
}
}
```
`[UseTemplate]` will load a template with the same class name (`MyPanel.html`).
## MyPanel.html
```html
<link rel="stylesheet" href="MyPanel.scss"/>
<div>
<label class="name" @ref="MyLabel">Placeholder Text</label>
</div>
```
`<link rel="stylesheet" href="MyPanel.scss"/>` will load a stylesheet with the file name that you specify. It works on relative paths from your `.html` file.
## MyPanel.scss
```
MyPanel {
position: absolute;
left: 64px;
top: 64px;
.name {
font-family: Poppins;
color: white;
font-size: 32px;
}
}
```
# Tips and Tricks
- You can set Panel classes - See [Panel.SetClass](https://asset.party/api/Sandbox.UI.Panel.BindClass(string,Func)), and [Panel.BindClass](https://asset.party/api/Sandbox.UI.Panel.SetClass(string,bool))
- If a panel is not behaving as expected you can troubleshoot it using the Panel Inspector. While in Editor Mode, open the Explorer and hit Panels.
<upload src="97/8dacf630b9f409d.png" size="32067" name="image.png" />
⤶
⤶
# Examples⤶
⤶
# Scaling⤶
By default, UI is scaled based on 1080p.⤶
⤶
To change how scaling works, override your hud's `UpdateScale()` method as such:⤶
```cs⤶
using Sandbox;⤶
using Sandbox.UI;⤶
⤶
public class Hud : RootPanel⤶
{⤶
protected override void UpdateScale( Rect screenSize )⤶
{⤶
// Completely disables scaling⤶
Scale = 1;⤶
}⤶
}⤶
```⤶
⤶
# Examples⤶
<warning>These examples may be obsolete.</warning>
## Example: HUD w/ health display
Down below you can see an example from our [Sandbox](https://github.com/facepunch/sandbox) gamemode.
`SandboxHud` implements the `HudEntity<RootPanel>` class and loads a stylesheet and all other UI components.
The `Health` class implements `Panel` and adds a bunch of stuff to the UI within its constructor.
It also has access to the local player's health within the `Tick`-override, so the UI can be updated accordingly.
```cs
using Sandbox;
using Sandbox.UI;
[Library]
public partial class SandboxHud : HudEntity<RootPanel>
{
public SandboxHud()
{
if ( !IsClient )
return;
RootPanel.StyleSheet.Load( "/ui/SandboxHud.scss" );
RootPanel.AddChild<NameTags>();
RootPanel.AddChild<CrosshairCanvas>();
RootPanel.AddChild<ChatBox>();
RootPanel.AddChild<VoiceList>();
RootPanel.AddChild<KillFeed>();
RootPanel.AddChild<Scoreboard<ScoreboardEntry>>();
RootPanel.AddChild<Health>();
RootPanel.AddChild<InventoryBar>();
RootPanel.AddChild<CurrentTool>();
RootPanel.AddChild<SpawnMenu>();
}
}
```
Source: [sandbox - SandboxHud.cs](https://github.com/Facepunch/sandbox/blob/0ae8ada7fae4b3876fd3d82d0385fa72dbacbf6f/code/ui/SandboxHud.cs)
```cs
using Sandbox;
using Sandbox.UI;
using Sandbox.UI.Construct;
public class Health : Panel
{
public Label Label;
public Health()
{
Label = Add.Label( "100", "value" );
}
public override void Tick()
{
var player = Local.Pawn;
if ( player == null ) return;
Label.Text = $"{player.Health.CeilToInt()}";
}
}
```
Source: [sandbox - Health.cs](https://github.com/Facepunch/sandbox/blob/69b8565a78b646520c47463a33ee2fa85d726762/code/ui/Health.cs)
## Example: Interacting with UI
We are able to interact with the stylesheet from the c# file. We can for exemple
- AddClass to a panel/Label
- RemoveClass to a panel/Label
In the exemple below we are removing the health hud if the player is in a car by using
`(Panel, Label or this).AddClass(string classname)` and `(Panel, Label or this).RemoveClass(string classname)`.
```cs
using Sandbox;
using Sandbox.UI;
using Sandbox.UI.Construct;
public class Health : Panel
{
public Label Label;
public Health()
{
Label = Add.Label( "100", "health-label active" );
}
public override void Tick()
{
var player = Local.Pawn;
if ( player == null ) return;
if (player.Health.CeilToInt() == -1)
{
Label.RemoveClass("active")
}
else
{
Label.AddClass("active")
}
Label.Text = $"{player.Health.CeilToInt()}";
}
}
```
```
.health-label
{
position: absolute;
background-color: rgba( black, 0.5 );
right: 100px;
bottom: 48px;
font-size: 40px;
font-weight: bold;
color: white;
height: 80px;
padding: 0 20px;
align-items: center;
opacity: 0;
&.active {
opacity: 1;
}
}
```