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UI#548188

<cat>UI.Intro</cat> <title>UI Basics</title> There's 2 good ways to make UI right now in s&box. You can either use [Razor](https://wiki.facepunch.com/sbox/ui-razor), or make Panels yourself. We recommend using [Razor](https://wiki.facepunch.com/sbox/ui-razor). # Making a Panel Here's an example panel that has a Label which counts up forever. ## MyPanel.cs ```cs [UseTemplate] public class MyPanel : Panel { public Label MyLabel { get; set; } public override void Tick() { Label.Text = $"{Time.Now}"; } } ``` `[UseTemplate]` will load a template with the same class name (`MyPanel.html`). ## MyPanel.html ```html <link rel="stylesheet" href="MyPanel.scss"/> <div> <label class="name" @ref="MyLabel">Placeholder Text</label> </div> ``` `<link rel="stylesheet" href="MyPanel.scss"/>` will load a stylesheet with the file name that you specify. It works on relative paths from your `.html` file. ## MyPanel.scss ``` MyPanel { position: absolute; left: 64px; top: 64px; .name { font-family: Poppins; color: white; font-size: 32px; } } ``` # Tips and Tricks - You can set Panel classes - See [Panel.SetClass](https://asset.party/api/Sandbox.UI.Panel.BindClass(string,Func)), and [Panel.BindClass](https://asset.party/api/Sandbox.UI.Panel.SetClass(string,bool)) - If a panel is not behaving as expected you can troubleshoot it using the Panel Inspector. While in Editor Mode, open the Explorer and hit Panels. <upload src="97/8dacf630b9f409d.png" size="32067" name="image.png" /> # Scaling By default, UI is scaled based on 1080p. To change how scaling works, override your hud's `UpdateScale()` method as such: ```cs using Sandbox; using Sandbox.UI; public class Hud : RootPanel { protected override void UpdateScale( Rect screenSize ) { // Completely disables scaling Scale = 1; } } ``` # Examples <warning>These examples may be obsolete.</warning> ## Example: HUD w/ health display ## Example: HUD w/ health display Down below you can see an example from our [Sandbox](https://github.com/facepunch/sandbox) gamemode. `SandboxHud` implements the `HudEntity<RootPanel>` class and loads a stylesheet and all other UI components. The `Health` class implements `Panel` and adds a bunch of stuff to the UI within its constructor. It also has access to the local player's health within the `Tick`-override, so the UI can be updated accordingly. ```cs using Sandbox; using Sandbox.UI; [Library] public partial class SandboxHud : HudEntity<RootPanel> { public SandboxHud() { if ( !IsClient ) return; RootPanel.StyleSheet.Load( "/ui/SandboxHud.scss" ); RootPanel.AddChild<NameTags>(); RootPanel.AddChild<CrosshairCanvas>(); RootPanel.AddChild<ChatBox>(); RootPanel.AddChild<VoiceList>(); RootPanel.AddChild<KillFeed>(); RootPanel.AddChild<Scoreboard<ScoreboardEntry>>(); RootPanel.AddChild<Health>(); RootPanel.AddChild<InventoryBar>(); RootPanel.AddChild<CurrentTool>(); RootPanel.AddChild<SpawnMenu>(); } } ``` Source: [sandbox - SandboxHud.cs](https://github.com/Facepunch/sandbox/blob/0ae8ada7fae4b3876fd3d82d0385fa72dbacbf6f/code/ui/SandboxHud.cs) ```cs using Sandbox; using Sandbox.UI; using Sandbox.UI.Construct; public class Health : Panel { public Label Label; public Health() { Label = Add.Label( "100", "value" ); } public override void Tick() { var player = Local.Pawn; if ( player == null ) return; Label.Text = $"{player.Health.CeilToInt()}"; } } ``` Source: [sandbox - Health.cs](https://github.com/Facepunch/sandbox/blob/69b8565a78b646520c47463a33ee2fa85d726762/code/ui/Health.cs) ## Example: Interacting with UI <warning>This exemple may be obselete</warning> ## Example: Interacting with UI We are able to interact with the stylesheet from the c# file. We can for exemple - AddClass to a panel/Label - RemoveClass to a panel/Label In the exemple below we are removing the health hud if the player is in a car by using `(Panel, Label or this).AddClass(string classname)` and `(Panel, Label or this).RemoveClass(string classname)`. ```cs using Sandbox; using Sandbox.UI; using Sandbox.UI.Construct; public class Health : Panel { public Label Label; public Health() { Label = Add.Label( "100", "health-label active" ); } public override void Tick() { var player = Local.Pawn; if ( player == null ) return; if (player.Health.CeilToInt() == -1) { Label.RemoveClass("active") } else { Label.AddClass("active") } Label.Text = $"{player.Health.CeilToInt()}"; } } ``` ``` .health-label { position: absolute; background-color: rgba( black, 0.5 ); right: 100px; bottom: 48px; font-size: 40px; font-weight: bold; color: white; height: 80px; padding: 0 20px; align-items: center; opacity: 0; &.active { opacity: 1; } } ```