Revision Difference
UI#563174
<cat>UI.Intro</cat>
<title>UI Basics</title>
There's 2 ways to make UI right now in S&box.
You can either create Panels entirely through code, or you can use [Razor](ui-razor) to create panels with HTML and CSS that can also use C#.
It is recommended to use [Razor](ui-razor).
# Tips and Tricks
- You can set Panel classes - See [Panel.SetClass](https://sbox.game/dev/api/Sandbox.UI.Panel/SetClass), and [Panel.BindClass](https://sbox.game/dev/api/Sandbox.UI.Panel/BindClass)
- If a panel is not behaving as expected you can troubleshoot it using the 'UI Panels' inspector. Enable it in View > UI Panels
<upload src="97/8dacf630b9f409d.png" size="32067" name="image.png" />
## Scaling
By default, UI is scaled based on 1080p.
To change how scaling works, override your hud's `UpdateScale()` method as such:
```csharp
using Sandbox;
using Sandbox.UI;
public class Hud : RootPanel
{
protected override void UpdateScale( Rect screenSize )
{
// Completely disables scaling
Scale = 1;
}
}
```
## Drawing Polygons
Example:
```csharp
public class MyGUI : RootPanel⤶
{
public override void DrawBackground(ref RenderState state)
public class MyGui : Panel⤶
{
public override void DrawBackground( ref RenderState state )
{
// Obviously, don't declare this here every frame. But you get the idea.
Span<Vertex> vertices = new Vertex[] {⤶
new Vertex( new Vector3( 100, 100 ), new Vector4( 0, 0, 0, 0 ), new Color32(255, 0, 0 ) ),
new Vertex( new Vector3( 300, 100 ), new Vector4( 0, 0, 0, 0 ), new Color32(0, 255, 0 ) ),
new Vertex( new Vector3( 300, 300 ), new Vector4( 0, 0, 0, 0 ), new Color32(0, 0, 255 ) ),
// Obviously, don't declare this here every frame. But you get the idea.
Span<Vertex> vertices = new Vertex[]⤶
{
new Vertex( new Vector3( 100, 100 ), new Vector4( 0, 0, 0, 0 ), new Color32( 255, 0, 0 ) ),
new Vertex( new Vector3( 300, 100 ), new Vector4( 0, 0, 0, 0 ), new Color32( 0, 255, 0 ) ),
new Vertex( new Vector3( 300, 300 ), new Vector4( 0, 0, 0, 0 ), new Color32( 0, 0, 255 ) ),⤶
};
var attribs = new RenderAttributes();
attribs.Set( "Texture", Texture.White );
Graphics.Draw( vertices, 3, Material.UI.Basic, attribs, Graphics.PrimitiveType.Triangles );
}⤶
}⤶
⤶
// Wrapper component so you can use this in the scene system.⤶
public class MyGuiComponent : PanelComponent⤶
{⤶
protected override void OnEnabled()⤶
{⤶
var gui = new MyGui();⤶
gui.Parent = Panel;⤶
}
}
```
<upload src="b0cef/8dad4b74473f6ab.png" size="152528" name="image.png" />