Revision Difference
UI#563638
<cat>UI.Intro</cat>
<title>UI Tips & Tricks</title>
There's 2 ways to make UI right now in S&box.
You can either create Panels entirely through code, or you can use [Razor](ui-razor) to create panels with HTML and CSS that can also use C#.
It is recommended to use [Razor](ui-razor).
# Tips and Tricks
⤶
## Steam Avatars⤶
⤶
To display a Steam avatar, specify the source using `avatar:SteamId`, like this:⤶
⤶
```html⤶
<img src="avatar:@player.Network.Owner.SteamId" />⤶
```⤶
⤶
You can adjust the avatar size using SCSS classes to style it as needed.⤶
⤶
## Panel Classes⤶
- You can set Panel classes - See [Panel.SetClass](https://sbox.game/dev/api/Sandbox.UI.Panel/SetClass), and [Panel.BindClass](https://sbox.game/dev/api/Sandbox.UI.Panel/BindClass)
⤶
## Debugging⤶
- If a panel is not behaving as expected you can troubleshoot it using the 'UI Panels' inspector. If its not enabled, you can do so under View > UI Panels.
<upload src="2a1e9/8dd32660fc6ff2c.png" size="25281" name="image.png" />
## Drawing Polygons
Example:
```csharp
public class MyGui : Panel
{
public override void DrawBackground( ref RenderState state )
{
// Obviously, don't declare this here every frame. But you get the idea.
Span<Vertex> vertices = new Vertex[]
{
new Vertex( new Vector3( 100, 100 ), new Vector4( 0, 0, 0, 0 ), new Color32( 255, 0, 0 ) ),
new Vertex( new Vector3( 300, 100 ), new Vector4( 0, 0, 0, 0 ), new Color32( 0, 255, 0 ) ),
new Vertex( new Vector3( 300, 300 ), new Vector4( 0, 0, 0, 0 ), new Color32( 0, 0, 255 ) ),
};
var attribs = new RenderAttributes();
attribs.Set( "Texture", Texture.White );
Graphics.Draw( vertices, 3, Material.UI.Basic, attribs, Graphics.PrimitiveType.Triangles );
}
}
// Wrapper component so you can use this in the scene system.
public class MyGuiComponent : PanelComponent
{
protected override void OnEnabled()
{
var gui = new MyGui();
gui.Parent = Panel;
}
}
```
<upload src="b0cef/8dad4b74473f6ab.png" size="152528" name="image.png" />