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info_particle_system#547342

<title>info_particle_system</title> # info_particle_system A entity that represents and allows control of a single particle system. ⤶ ### Keyvalues⤶ ⤶ In code, it is defined in the `ParticleSystemEntity.cs` file under `addons\base\code\Entity\Hammer\Effects`.⤶ ⤶ ## Keyvalues⤶ **Name (`targetname`)** >* The name that other entities refer to this entity by. **Tags (`tags`)** >* A list of general purpose tags for this entity, for interactions with other entities such as triggers. **Particle System Name (`effect_name`)** >* The name of the particle system. **Start Active (`start_active`)** >* Should this system start active when it enters a player's PVS? **Snapshot File (`snapshot_file`)** >* A particle snapshot file to be loaded and used by this particle system. Set to Control Point 0. **Snapshot Mesh (`snapshot_mesh`)** >* ID of a mesh in the map to be used to generate a particle snapshot, overriding Snapshot File property. Meshes tied to an entity cannot be used. **Control Point 0 (`cpoint0`)** >* If set, control point 0 of the effect will be at this entity's location. (Otherwise, it is at the info_particle_system origin) **Control Point 1 (`cpointl`)** >* If set, control point 1 of the effect will be at this entity's location. **Control Point 2 (`cpoint2`)** >* If set, control point 2 of the effect will be at this entity's location. If control point 1 is not set, this will be ignored **Control Point 3 (`cpoint3`)** **Control Point 4 (`cpoint4`)** **Control Point 5 (`cpoint5`)**