Revision Difference
info_particle_system#547342
<title>info_particle_system</title>
# info_particle_system
A entity that represents and allows control of a single particle system.
⤶
### Keyvalues⤶
⤶
In code, it is defined in the `ParticleSystemEntity.cs` file under `addons\base\code\Entity\Hammer\Effects`.⤶
⤶
## Keyvalues⤶
**Name (`targetname`)**
>* The name that other entities refer to this entity by.
**Tags (`tags`)**
>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.
**Particle System Name (`effect_name`)**
>* The name of the particle system.
**Start Active (`start_active`)**
>* Should this system start active when it enters a player's PVS?
**Snapshot File (`snapshot_file`)**
>* A particle snapshot file to be loaded and used by this particle system. Set to Control Point 0.
**Snapshot Mesh (`snapshot_mesh`)**
>* ID of a mesh in the map to be used to generate a particle snapshot, overriding Snapshot File property. Meshes tied to an entity cannot be used.
**Control Point 0 (`cpoint0`)**
>* If set, control point 0 of the effect will be at this entity's location. (Otherwise, it is at the info_particle_system origin)
**Control Point 1 (`cpointl`)**
>* If set, control point 1 of the effect will be at this entity's location.
**Control Point 2 (`cpoint2`)**
>* If set, control point 2 of the effect will be at this entity's location. If control point 1 is not set, this will be ignored
**Control Point 3 (`cpoint3`)**
**Control Point 4 (`cpoint4`)**
**Control Point 5 (`cpoint5`)**