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info_particle_system#548322

<title>info_particle_system</title>⤶ ⤶ # info_particle_system⤶ ⤶ A entity that represents and allows control of a single particle system.⤶ ⤶ In code, it is defined in the `ParticleSystemEntity.cs` file under `addons\base\code\Entity\Hammer\Effects`.⤶ ⤶ ## Keyvalues⤶ ⤶ **Name (`targetname`)** ⤶ ⤶ >* The name that other entities refer to this entity by.⤶ ⤶ **Tags (`tags`)** ⤶ ⤶ >* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶ ⤶ **Particle System Name (`effect_name`)**⤶ ⤶ >* The name of the particle system.⤶ ⤶ **Start Active (`start_active`)**⤶ ⤶ >* Should this system start active when it enters a player's PVS?⤶ ⤶ **Snapshot File (`snapshot_file`)**⤶ ⤶ >* A particle snapshot file to be loaded and used by this particle system. Set to Control Point 0.⤶ ⤶ **Snapshot Mesh (`snapshot_mesh`)**⤶ ⤶ >* ID of a mesh in the map to be used to generate a particle snapshot, overriding Snapshot File property. Meshes tied to an entity cannot be used.⤶ ⤶ **Control Point 0 (`cpoint0`)**⤶ ⤶ >* If set, control point 0 of the effect will be at this entity's location. (Otherwise, it is at the info_particle_system origin)⤶ ⤶ **Control Point 1 (`cpointl`)**⤶ ⤶ >* If set, control point 1 of the effect will be at this entity's location.⤶ ⤶ **Control Point 2 (`cpoint2`)**⤶ ⤶ >* If set, control point 2 of the effect will be at this entity's location. If control point 1 is not set, this will be ignored⤶ ⤶ **Control Point 3 (`cpoint3`)**⤶ ⤶ ⤶ **Control Point 4 (`cpoint4`)**⤶ ⤶ ⤶ **Control Point 5 (`cpoint5`)**⤶