Revision Difference
info_particle_system#548322
<title>info_particle_system</title>⤶
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# info_particle_system⤶
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A entity that represents and allows control of a single particle system.⤶
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In code, it is defined in the `ParticleSystemEntity.cs` file under `addons\base\code\Entity\Hammer\Effects`.⤶
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## Keyvalues⤶
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**Name (`targetname`)** ⤶
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>* The name that other entities refer to this entity by.⤶
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**Tags (`tags`)** ⤶
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>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶
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**Particle System Name (`effect_name`)**⤶
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>* The name of the particle system.⤶
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**Start Active (`start_active`)**⤶
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>* Should this system start active when it enters a player's PVS?⤶
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**Snapshot File (`snapshot_file`)**⤶
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>* A particle snapshot file to be loaded and used by this particle system. Set to Control Point 0.⤶
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**Snapshot Mesh (`snapshot_mesh`)**⤶
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>* ID of a mesh in the map to be used to generate a particle snapshot, overriding Snapshot File property. Meshes tied to an entity cannot be used.⤶
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**Control Point 0 (`cpoint0`)**⤶
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>* If set, control point 0 of the effect will be at this entity's location. (Otherwise, it is at the info_particle_system origin)⤶
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**Control Point 1 (`cpointl`)**⤶
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>* If set, control point 1 of the effect will be at this entity's location.⤶
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**Control Point 2 (`cpoint2`)**⤶
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>* If set, control point 2 of the effect will be at this entity's location. If control point 1 is not set, this will be ignored⤶
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**Control Point 3 (`cpoint3`)**⤶
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**Control Point 4 (`cpoint4`)**⤶
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**Control Point 5 (`cpoint5`)**⤶